[Alephmodular-devel] Re: [M-dev]RE: aleph/Source_Files/GameWorld physics.cpp
Status: Pre-Alpha
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brefin
From: Br'fin <br...@ma...> - 2004-04-27 16:51:28
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This is true. And I already did some work in this vein for A1, mostly to support 'don't auto recenter' and 'don't switch weapons' See: https://sourceforge.net/tracker/index.php? func=detail&aid=768414&group_id=1997&atid=101997 Shards, at this point I forget what I need to do for movies to get the values saved. D'oh :) It's been too long since I fixed up the groundwork. -Jeremy Parsons http://alephmodular.sourceforge.net/ On Apr 27, 2004, at 11:51 AM, Paul Bucher wrote: > I haven't looked very closely at the film structure of A1/AM but I > believe they are similar to Myth's. The Myth team has worked around the > problem of breaking old film support by starting to store a version # > in > the film and when the film is played back we set a flag in a global > variable so through out the game play code we check the flag. If the > film file doesn't contain a version # then we just set the > "old_version_flag". > > In pseudo code: > if (game_play_flag & old_version_flag) > {old code} > else > {new code} > |