[Alephmodular-devel] Re: [M-dev]RE: aleph/Source_Files/GameWorld physics.cpp
Status: Pre-Alpha
Brought to you by:
brefin
From: Br'fin <br...@ma...> - 2004-04-27 03:11:15
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Erk. I see I may need to double check something. The AM version of the patch broke at least the vidmaster demo of waterloo waterpark that came with M2. That won't do at all. Hmm. D'oh. -Jeremy On Apr 26, 2004, at 10:51 PM, Br'fin wrote: > Valid question. > > I should check my vidmaster films for AM as it is a player behavior > change. > > On the flipside, this is an unusual case. It's a glitch that occurs > when trying to play keyboard only when the game has the mouse turned > on. > > In the original M2 code and AM, you're either going to be playing > keyboard only, or keyboard and mouse. If you're playing keyboard and > mouse, you probably don't have fingers anywhere near the Look Center > key. > > In the case of A1, keyboard only isn't an option in the GUI anymore. > It's always keyboard and mouse. Now most of you guys who are mousing > probably aren't going to run into this. But the existing behavior is > terrible for the non-mousers. > > I don't believe my fix will add to netsync or film playback problems. > > I certainly welcome auditing/double checking of the fix. > > -Jeremy Parsons > http://alephmodular.sourceforge.net/ > > > On Apr 26, 2004, at 9:26 PM, Gregory Smith wrote: > >> Is this going to affect netgame sync? Film playback? >> >> Gregory >> >> On Apr 26, 2004, at 6:14 PM, Br'fin wrote: >> >>>> Update of /cvs3/aleph/Source_Files/GameWorld >>>> >>>> Modified Files: >>>> physics.cpp >>>> Log Message: >>>> _absolute_pitch_mode is ignored if the _RECENTERING_BIT has been >>>> set (From someone hitting the _look_center key) >>>> This lets the _look_center_key work normally (It used to function >>>> fine in keyboard only mode, which A1 currently doesn't have) -Jeremy Parsons http://alephmodular.sourceforge.net/ |