Re: [Alephmodular-devel] Sound thoughts
Status: Pre-Alpha
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brefin
From: Alexander S. <ast...@it...> - 2003-12-09 22:18:52
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On Dec 9, 2003, at 7:03 AM, Br'fin wrote: > You're probably right that more of the sound code needs to be > encapsulated in general. Though I do believe I hit my initial goal > which was to separate the game sound handling from the platform > specific details. Adding both a play sound 2d(location) and an option > for attaching effects/filters to a sound would definitely be neat. > (play bullet sound next to ear, doppler shifted) CoreAudio's 3D mixer handles doppler effects already, but it still holds for other things (making sounds echo in very large rooms). > I really don't know what's up with Quicktime and the AIFF music file > that's not typed that way. It feels like there should be some way to > peek and say: "You don't understand it? Well, treat this data as an > AIFF." I don't generally see a problem with A1's music handling (Which > CMusic_Carbon was adapted from.) And playing only AIFF files seems > restrictive if/when we ever bring back in game music. > > -Jeremy Parsons There is a call NewMovieFromDataFork(); this might ignore filetypes. |