Re: [Alephmodular-devel] Display Abstraction Landed?
Status: Pre-Alpha
Brought to you by:
brefin
From: Br'fin <br...@ma...> - 2003-10-08 01:30:46
|
On Tuesday, October 7, 2003, at 05:18 PM, Timothy Collett wrote: >> Well, the replays are solid in terms of sync. But if something changes >> then the replay is off. And classic OOS errors seem to come from >> someone's emulation getting off for some unclear reason. > > You know, I seem to remember something Woody was doing a while ago, > while chasing down OOS problems in A1. Didn't he find some actual > errors in the RNG code, that could, at least in theory, lead to OOS? > > Yeah, this past January 12 on marathon-devel, he said he thought it > was a problem with Marathon's min() function. Maybe you should look > into that? I have no idea. Currently AM plays back a batch of vidmaster films fine. However I have yet to get any M2 netfilms. The closest I have is an A1 netfilm on a M2 map, and that goes out of sync right towards the end. Possiblly due to differences in the two engines. >> The Real modularization part is yet to come... I should dig up one of >> the roadmaps and probably check into into the documentation directory. > > That's kind of what I thought. > >>> A rough order might be >>> Modularizing basic file capabilities >>> Modularizing basic display capabilities >>> Modularizing sound handling >>> Modularizing preferences >>> Modularizing gui >>> Modularizing game elements >>> Modularizing networking > > Do you have any idea, at this point, what will be required a) as > prerequisite for these, and b) to actually do them? Basic File handling and basic display are done. Resources falls into an advanced file handling and probably should be added to the list. Though I know not where. -Jeremy Parsons |