[Alephmodular-devel] Code to make you go hmmm....
Status: Pre-Alpha
Brought to you by:
brefin
From: Br'fin <br...@ma...> - 2003-09-22 05:57:43
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case _information_group: terminal_data->phase=3D NONE; if(dynamic_world->player_count>1) { /* Use what the server told us */ terminal_data->maximum_line=3D = current_group->maximum_line_count; } else { /* Calculate this for ourselves. */ int16 width=3D 640; // =95=95=95 sync (Must = guarantee 100 high res!) =09 width-=3D 2*(72-BORDER_INSET); /* 1 inch in from = each side */ =09 terminal_data->maximum_line=3D=20 count_total_lines(get_text_base(terminal_text), width, current_group->start_index, = current_group->start_index+current_group->length); } break; Something I found in computer_interface.cpp that just made me go hmmm. For people running A1.. just how well do terminals work in netgames,=20 especially if you don't have a local copy of the map in your A1=20 directories? -Jeremy Parsons= |