Re: [Alephmodular-devel] Interesting milestone... world_pixels removed this night
Status: Pre-Alpha
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brefin
From: Br'fin <br...@ma...> - 2003-08-31 05:03:30
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On Saturday, August 30, 2003, at 10:19 PM, Timothy Collett wrote: > (Having read your summary...) > > Really neat; I even understood more than half of it (yay me!). > > One thing I'm not quite clear on, though: what will this drawing > abstraction layer do with respect to some of the additions to A1 > (OpenGL, 3D models, etc)? > Will it make it easier or harder, or is it a totally separate issue? > I'm curious, because while, like I said, I understand a lot more than > I did, there's still a lot I don't understand :-P > > But I'm trying to learn! > > Thanks a lot! > > Timothy Collett I'm hoping that the Drawing Abstraction is usable for some OpenGL things. Most notably setup and teardown of the OpenGL environment itself and for 2D elements under OpenGL. (Basically I want a derivative of CPlatformBuffer which is a COpenGLBuffer which then roots appropriate CPlatformOpenGL buffers...) This might have some interesting side effects. For one the main menu might end up being run in OpenGL for better for for worse, but I don't know for sure :) On the rendering side of things, stuff would still need to be rewritten to work with an OpenGL accelerated buffer. That's the concept at any rate, no timeframes at all I fear :) -Jeremy Parsons |