Re: [Alephmodular-devel] Re: Br'fin's Multi-Monitor-Support Patch: A Belated Review
Status: Pre-Alpha
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brefin
From: Aaron D. <ada...@ho...> - 2003-04-04 07:30:02
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On Thursday, April 3, 2003, at 12:13 PM, Br'fin wrote: > On Thursday, April 3, 2003, at 01:07 AM, Aaron Davies wrote: > >> Just two caveats: first, the menu screen system dialog boxes (open >> game, save film) come up on the main monitor even when I have second >> one selected. I don't know if this is fixable, but it's annoying. > > I don't think anything really specifies a screen for the dialog boxes, > so they just come up centered on the screen that would normally hold > the menu bar. No clue about fixability myself. (I presume its fixable, > but I don't know how.) ... by the way what screen do the preferences > and network dialog boxes show up on? Prefs comes up on whatever screen I selected in the graphics panel. Presumably network would too, tho I don't believe I tried it. Perhaps there's a clue in the fact that custom dialogs come up on the right screen, but not generic system dialogs? The confirm dialog for closing a game also comes up on the right screen. >> Second, I seem to be getting significantly worse framerates on the >> secondary screen than on the primary. With A1 on the Infinity map, I >> got about 9fps on the second screen and 15fps on the first, without >> changing any graphics settings. (This is of course with OGL off, as >> the second screen isn't plugged into a card.) > > Try switching the game down into Low-resolution for a better frame > rate. Software rendering is known to be extra-slow in both A1 and the > main trunk of AM. (Improper usage of a window's back buffer.) But with > low-resolution mode on the game should be trying to blit directly to > the screen more or less. So it tends to fly even when high-resolution > has no legitimate reason to be sluggish. I did, they work fine it low-res, but god is it ugly. Reminds me of Wolfenstein! > Technically, Low-resolution mode is doing the WRONG thing, so I don't > advocate making everything blit to the screen that way. :) > >> Oh, one other thing--in AM, a new game would sometimes come up with >> the HUD but no game graphics, and I'd have to change the screen size >> (F1-F4) to get the graphics to show. I don't know if this is specific >> to the patch or not. > > Hmm, most curious, does this problem ever show up without the patch > applied? On one hand the patch is in a different file and area, but > it's a close enough realm that something could have been missed when > the screens were being organized internally. I haven't played around with AM a lot, so I'm not sure. -- __ __ / ) / ) /--/ __. __ ________ / / __. , __o _ _ / (_(_/|_/ (_(_) / / <_ /__/_(_/|_\/ <__</_/_)_ |