Re: [Alephmodular-devel] Can't Run AM
Status: Pre-Alpha
Brought to you by:
brefin
From: Br'fin <br...@ma...> - 2003-03-19 07:01:38
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On Wednesday, March 19, 2003, at 12:22 AM, Br'fin wrote: > > On Wednesday, March 19, 2003, at 12:05 AM, Aaron Davies wrote: > >> I'm actually just now getting around to building AM for the first >> time (I'm going to try to test Br'fin's multiple monitor code), but >> it's not working. I checked out the source as instructed on SF.net >> and built it with PB, but when I start AM, it says >> >> ../../marathon2/game_errors.h:37: Assertion failed: good() >> >> So I don't get anywhere. I've placed the content files from Marathon >> Infinity in the build folder to satisfy the requirement for content >> files, BTW. > > Hey Aaron, > > Hmm, seems I may have a mis-errorcheck somewhere. I'll go check into > it. > Found the mis-check. Errors were being raised when checksums were being checked and then not handled. For now I've adjusted it so that neither checksum routine can raise an error (they clean up any errors they encounter). And if the error matters, then it can show up when the wad file is being actively processed. For instance, if you feed AM files from M-infinity, then it will pop up a dialog stating that the map or other files couldn't be read with an error id of 4. The error code for UNKNOWN_WAD_VERSION. Which, for now, is a perfectly acceptable response to being passed M-infinity files. -Jeremy Parsons |