Re: [Alephmodular-devel] Drawsprockets?
Status: Pre-Alpha
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From: Timothy C. <tco...@ha...> - 2003-03-11 13:09:12
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> Is there yet a more appropriate API than DrawSprockets for going right > to the display hardware of MacOS X? Right now CDisplay is very > centered towards the way AlephModular currently uses a single back > buffer that is always getting copied forward (A window back buffer and > appropriate flush to display calls) I'm sure this will turn up cases > of flicker (Places where info needs to be updated on both buffers not > getting updated properly) Hooking it up with DisplaySprokects should > help flush out those areas in need of improvement. But I really don't > know if DrawSprockets is the Apple recommended way of going about this > anymore. > From what I understand (though I'm not sure how accurate it is), while the GameSprockets are still supported under OS X for backwards compatibility, they are no longer Apple's recommended method of doing things. I get the impression that they intend OpenGL and Quartz to be the replacements, but I really don't know what all each of those technologies do, so I can't say how sensible that impression is. But I'm pretty sure that the Sprockets are not what you're "supposed" to use anymore. Timothy Collett Greater than the death of flesh is the death of hope -- the death of dreams -- against this peril we can never surrender. |