Re: [Alephmodular-devel] Re: CVS Troubles (was Re: Map Editing and Liquids (and Project Builder / CV
Status: Pre-Alpha
Brought to you by:
brefin
From: Woody Z. I. <woo...@sb...> - 2003-02-20 19:07:26
|
On Thursday, February 20, 2003, at 12:37 PM, Kevin Walker wrote: > jumping is in no configuration of the action flags Right, so a "jump" executed with the cheat code (I don't know much about this myself, never tried it, but there is no "jump" action_flag) would not be replayed on a film (resulting in incorrect playback), and would cause instant out-of-sync in a netgame. > On Monday, February 17, 2003, at 04:55 PM, Br'fin wrote: >> Still, at some point (far distant, alas) I'd not mind trying to expand >> the action flags. Thus letting some sub-project have more available >> actions and be able to map them to normal keys and have them handled >> in a way which works with both network and replay facilities. > And also, on 2/18/2002, Woody Zenfell, III talked about being able to > change some of the currently-hardcoded (I think) key presses. > > All I have to say is that, if you allow the user to remap volume keys, > etc., I don't think that you should put them in the action flags. Right, clearly this sort of thing has no business in action_flags. action_flags describe what a player is doing, not what a user is doing. I brought it up because we were also talking about key configuration - and if these preferences keys could be unified with game-control keys at some level, it would be easier to make them configurable, to add more of them, etc. Woody |