Re: [Alephmodular-devel] CFileDesc landed
Status: Pre-Alpha
Brought to you by:
brefin
From: Timothy C. <tco...@ha...> - 2003-02-13 03:34:18
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>> Resource fork: look in resource_manager.cpp for the=20 >> resource-fork-parsing routines... see e.g. around line 124, in=20 >> res_file_t::read_map() (which reads a resource-fork-map, not a Map=20 >> file :) ). (Since my resource forks are in files on my Windows=20 >> machine, and I can play... well this code seems to work.) >> >> Data fork: look in FileHandler_SDL.cpp, e.g. line 363=20 >> FileSpecifier::Open(). > > That's just cute. Insanely cute :) > > Hsm. I'm not sure how on earth I would do that with iostreams. I mean,=20= > I know how I might do it, but I honestly have no idea as to whether I=20= > can do it that way, I don't know which kinds of methods I can override=20= > safely. Durn C++. OK, I know I don't know much about the code, and I know I already=20 griped about resource files, and I know that I'm not entirely sure what=20= you're talking about. But. If this is simply for legacy file formats,=20= well and good; we should support those, and you can ignore the rest of=20= my email as meaningless drivel :-). But if this is for a more future=20 kind of thing, shouldn't we be avoiding resource forks? Seems to me we=20= should have a fully cross-platform way of making files that doesn't=20 rely on anything that has now completely been dropped by its creator=20 (Apple). Again, if I'm simply being dense and repetitive, then please ignore me. Timothy Collett "99 times out of 100, a hero is someone who's hungry enough and cold=20 enough and tired enough not to give a damn. I don't give a damn!" =97Hawkeye Pierce, _M*A*S*H_= |