Re: [Alephmodular-devel] Random rumblings on files and errors
Status: Pre-Alpha
Brought to you by:
brefin
From: Br'fin <br...@ma...> - 2003-01-30 23:37:48
|
Er, is which element hopelessly unthreadable? The current error handling. This error handling. Or? And I'd not mind knowing why. (I didn't think to take that possibility into account, so...) -Jeremy Parsons On Thursday, January 30, 2003, at 06:03 PM, Dietrich Epp wrote: > > On Thursday, January 30, 2003, at 07:01 , Br'fin wrote: > >> Here is what I have blocked out for error type foo so far. Now I >> should mention that this is a model for error handling within a >> system. Compare and contrast with the current Marathon error >> handling system where an error occurs and it's all handled by >> various places checking the game's overall error state in >> game_error.h/.cpp >> >> Also, I think some of this might apply even if we were using >> exceptions to pass errors around. (Heck, the CError class itself >> that is forming would seem to make a nice throwable if we did go for >> exceptions) > > [snip] > > Um, isn't this hoplessly unthreadable? > |