Re: [Alephmodular-devel] TS Draft: File abstraction
Status: Pre-Alpha
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brefin
From: Br'fin <br...@ma...> - 2003-01-25 12:17:05
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I agree that when we design design our own methodology for expanding the game that we want to shy away from resources. The main reason for including them at all is for Marathon style compatibility. -Jeremy Parsons On Friday, January 24, 2003, at 07:24 PM, Timothy Collett wrote: > OK, first off, this is really neat, being able to actually understand > how all this stuff works. Seems to me that armed with this sort of > knowledge, it shouldn't be hard to track down the dreaded out-of-sync > bugs once and for all...anyway, I only understand a little more than > half of this, but one thing I think I got was a "what are we doing > about resource forks/files in the future?" Am I right? > > Well, even if I'm not, I'd like to cast a vote against them. It would > appear that using resource forks/files, while it makes it a bit easier > on Macs, makes it more confusing on other platforms, and they're not > even properly part of OS X anymore. So it seems like it would make > sense to kill them, and use formats that everyone can use equally well > (or badly :-) > > What do the important people (read: the coders) think? |