Re: [Alephmodular-devel] (no subject)
Status: Pre-Alpha
Brought to you by:
brefin
From: Br'fin <br...@ma...> - 2003-01-10 04:07:09
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On Thursday, January 9, 2003, at 10:52 PM, paul gronemeyer wrote: >> If you applied >> your conversion to one of the resulting projects (Like our >> AlephModular >> or to the better features AlephOne) then you could give that whole >> package of app and conversion away. > > Seems to be a good way. I guess Bungie has given away some kind of > lisence > for it (?) As said, i tested Aleph One with mixed feelings. > I did a lot of hacking with the original infinity app, but it remains > stable. > Another thing is that there are still some images from the original > game > (most characters) I guess, if i ever get this finished, it must be the > hard > way of changing all > Bobs and Phors to other species :) Generally I'm afraid so. I'm not really up on all the licensing issues. >> That sounds like Aleph One since we here at AlephModular don't have >> any >> open GL support. Try asking over on >> mar...@li... > > Is AlephModular to be seen somewere ? > > Paul Gronemeyer > AlephModular can be seen at http://sourceforge.net/projects/alephmodular/ There's a 0.2 preview release. It's very early though. It only runs under 10.2 and even then has some known problems. (Do not turn on ambient sounds and dive under water for one :) ) We're working on it, but it's far from polished currently. -Jeremy Parsons |