Re: [Alephmodular-devel] (no subject)
Status: Pre-Alpha
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brefin
From: Br'fin <br...@ma...> - 2003-01-10 02:14:43
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On Thursday, January 9, 2003, at 08:51 PM, paul gronemeyer wrote: > Hi > > is this list active ? > Yes it is, Welcome to the AlephModular developer list. :) > I have several questions regarding Marathon. > As it seems, the app has become open source. > So is it posible for me now to give away > a conversion ? > I did a lot of work in the past (as there was time) > to bind my various maps together to a single game > and would like to make this public somewere. You couldn't do that with Marathon 2 proper (or its kin.) What Bungie sold in boxes is still their own work and product. What they released was source code with some libraries they used removed. If you applied your conversion to one of the resulting projects (Like our AlephModular or to the better features AlephOne) then you could give that whole package of app and conversion away. > I tested it with aleph and it runs ok without openGL > With openGL it crashes, so what do i have to do ? > What are the advantages of the openGL renderer ? > (I already read somewere about semitransparent textures) > That sounds like Aleph One since we here at AlephModular don't have any open GL support. Try asking over on mar...@li... You can subscribe to that list here: http://lists.sourceforge.net/lists/listinfo/marathon-devel -Jeremy Parsons |