Re: [Alephmodular-devel] Crashed it, underwater.
Status: Pre-Alpha
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brefin
From: Br'fin <br...@ma...> - 2002-12-16 01:12:21
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On Sunday, December 15, 2002, at 04:14 PM, Matt Lee wrote: > I decided to try the level on Normal instead of Total Carnage, and > this time I managed to crash it. > > I was doing my thing and I got into the area in which you jump into > the big pool of water to hit the elevator and go back up into the > first area. I jumped in the water and floated at the top for a second, > since I had my run key held down. I released it and sunk to the > bottom. > > As I got up to the elevator and started thinking about how to push the > buttons (I really suck without the mouse), I realized the mouse cursor > had just become visible. Then AM unexpectedly quit. > > Here's the relevant excerpt from the crash log. Let me know if you > need more info. (again, I'm on 10.2.2 with the carbon sound manager > update) I don't think I've applied the Sound Manager update. But seeing as I found a bug like that in sound_add_ambient_sources_proc earlier today, it's probably the same glitch we saw. I think turning off ambient sounds will work around it. But the code within CVS should be fixed. Another part that I only just uploaded a fix to is external physics files. They weren't being read in properly before. You'd need to compile from a CVS update of the sources to see the fixes. -Jeremy --------------------- +------------------------------------------------------ Br'fin | TIMSter, MU*er, Web Programmer, ... Insane? The Denim Warrior | You be the judge... br...@ma... | --------------------- +------------------------------------------------------ |