On Apr 19, 2008, at 8:07 PM, Timothy Collett wrote:
> Can it be? Is this group actually active, after, what, 5 years of
> silence? :-D
>
> So, Alexander, are these changes a signal of changing times for
> AlephModular?
>
> Timothy Collett
I dunno, I was just hoping it would build as Universal - I need to see
the original main game loop so I can compare it with A1's and see if
we can get one that doesn't use 100% CPU all the time.
It compiles successfully, but gives me a silly error dialog (Sorry,
AlephModular requires a 68040 processor or later!), so I've left it on
PPC only. I don't know if all the endian porting was finished, so
maybe we just have to fix the call to Gestalt().
By the way, Xcode doesn't care much about backwards compatibility -
some of the compiler flags went away when I opened it. They weren't
important anyway, but you can see them by searching for
"PBXNativeTarget" in:
http://alephmodular.cvs.sourceforge.net/alephmodular/alephModular/build/macosx/AlephModular.xcodeproj/project.pbxproj?revision=1.4&view=markup
I think the important bits are there, but if someone wants to compile/
run it on 10.2 or earlier and it doesn't work, maybe I can restore it.
Also, CVS is awful. How did we use it? It's almost as bad as automake
- I should see if I can get rid of some of the files it's got stuck
all over the source tree.
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