Shading inaccurate in 3-d mode.
Status: Beta
Brought to you by:
jmmcg
The estimation for calculating the amount of
transmitted light is inaccurate. This leads to
incorrect results for shaded images. Not really
desperate, but inaccurate none-the-less. This leads to
excessively large "Colour Normalization Factor"s to
correct it.
See "Render4D.cpp::IncidentLightLevel(...)".