Yes indeedy. Never been tested, much of the code is
unfinished. The remote installation is largely there & has
even worked! The layers within Aleph One to manage
the remote machines are partly done, but need finishing.
Also the algorithm to perform the divide-n-conquer over
the network is currently a "flat" system, which isn't
scalable. Thus there should really be a herarchical
system to do this for scalability.
Logged In: YES
user_id=513437
Also note Support ID: 708034, "Circular build dependency,
FG & RRM.". Why? Well, perhaps the "Network*.{h,cpp}"
files in "Fractal Generator", which depend upon
the "RemoteRenderMachine" should be spilt out into a
separate sub-project. This would resolve the build
dependancy, also this sub-project could grow up into the fully
scalable, networked divide-n-conquer algorithm.
Logged In: YES
user_id=513437
See also feature request: "[ 705280 ] Distributed rendering."