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#5 Remote rendering doesn't work.

open
5
2003-03-18
2003-03-17
No

Yes indeedy. Never been tested, much of the code is
unfinished. The remote installation is largely there & has
even worked! The layers within Aleph One to manage
the remote machines are partly done, but need finishing.
Also the algorithm to perform the divide-n-conquer over
the network is currently a "flat" system, which isn't
scalable. Thus there should really be a herarchical
system to do this for scalability.

Discussion

  • Jason McGuiness

    Jason McGuiness - 2003-03-18
    • assigned_to: nobody --> jmmcg
     
  • Jason McGuiness

    Jason McGuiness - 2003-03-18
    • milestone: --> build_17-3-03_ix86
     
  • Jason McGuiness

    Jason McGuiness - 2003-03-22

    Logged In: YES
    user_id=513437

    Also note Support ID: 708034, "Circular build dependency,
    FG & RRM.". Why? Well, perhaps the "Network*.{h,cpp}"
    files in "Fractal Generator", which depend upon
    the "RemoteRenderMachine" should be spilt out into a
    separate sub-project. This would resolve the build
    dependancy, also this sub-project could grow up into the fully
    scalable, networked divide-n-conquer algorithm.

     
  • Jason McGuiness

    Jason McGuiness - 2004-02-03

    Logged In: YES
    user_id=513437

    See also feature request: "[ 705280 ] Distributed rendering."

     

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