Ain News
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We're still plugging along on Ain, as GDC is coming up in two weeks. Over the last version, we have two new ships, all new effect graphics (Plink! CRUNCH!), an AI (which is decent but still needs lots and lots of work). Before the next release, we're going to do a bit more with the AI, and try and get a working in-game menu going. We've been leaning towards many ships - each one having a unique sort of weapon. Ideally, one will be able to select the number of players and then set an arbirary amount to be AI. Stay tuned...