From: George N. <no...@ac...> - 2001-06-16 10:34:31
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Hi all, I have made a couple changes to the code over the last couple days. The biggest change was a rewrite of how the fighting code works. Not much has changed to the players, but it is better structured behind the scenes. This made adding mobile flee and ability usage easy, which I have done. So mobiles will have magic and endurance like everyone else, can flee if they are going to die, and can cast spells and use abilities on a random basis. For the sadistic among you, I created an aime.conf setting called PermDeath that, when set, deactivates a user's character when they die so they can't use it. This makes death permanent and forces the player to create a new character. Plus I have fixed lots of bugs and added or corrected a few special functions. I also fixed the error when connecting where text would not show, at least for linux. The Windows version problem does not want to go away so I will have to study it a bit more. Anyways, the big goal for 0.60 was to have mobile spellcasting/skill usage abilities which seems to be done. So, I am going to spend next week working out bugs and adding small items so we can release 0.60. Is there anyone who has some free time to test it? I've got the bugs that have been submitted so far, but I would like to find any large bugs before releasing it. George |