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From: Michael T. <ai...@ho...> - 2012-06-03 01:39:10
|
Hi, I was on the lookout for a c++ mud codebase that I could use for a friend’s mud ventures, and I found aime, which looked like it was totally what I was looking for. I then found aime2, but it seems to be in way early alpha stages. Is aime2 still being developed? And what about aime. It seems like this may be a perfect mud codebase to work on, I just want to see if I have any troubles if there will be someone who may be able to help. Thanks, -Michael. |
From: Harrok <ha...@au...> - 2004-06-11 00:10:34
|
Hey Slate, welcome back! How did your other project work out? Best wishes Bill -----Original Message----- From: aim...@li... [mailto:aim...@li...] On Behalf Of aim...@li... Sent: Sunday, 6 June 2004 1:00 PM To: aim...@li... Subject: Aime-users digest, Vol 1 #57 - 1 msg Send Aime-users mailing list submissions to aim...@li... To subscribe or unsubscribe via the World Wide Web, visit https://lists.sourceforge.net/lists/listinfo/aime-users or, via email, send a message with subject or body 'help' to aim...@li... You can reach the person managing the list at aim...@li... When replying, please edit your Subject line so it is more specific than "Re: Contents of Aime-users digest..." Today's Topics: 1. AIME2 is official (George Noel) --__--__-- Message: 1 From: "George Noel" <no...@ac...> To: <aim...@li...>, <aim...@li...> Date: Sat, 5 Jun 2004 19:59:16 -0500 Subject: [Aime-users] AIME2 is official This is a multi-part message in MIME format. ------=_NextPart_000_0027_01C44B37.953B1C20 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit All, I've officially created the AIME2 sourceforge site at http://www.sourceforge.net/projects/aime2 and will be working on it over the next couple days. AIME2 is going to be the "next generation" AIME engine taking advantage of many things I have learned over the years developing AIME. I've many ideas for ways to simplify the code for this codebase and increase efficiency as well as reliability that I will be discussing on the mailing lists and newsgroups there. For those interested in being a part (however small) of the design process, please visit the site and subscribe to the applicable mailing lists. For those still building on AIME1, I'll still incorporate any code you would like included in the CVS tree.though most of my time will likely be spent on AIME2. Let me know if you have any comments, questions, or concerns. George ------=_NextPart_000_0027_01C44B37.953B1C20 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-compose; font-family:Arial; color:windowtext;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'>All,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'> I’ve officially created the AIME2 sourceforge site at <a = href=3D"http://www.sourceforge.net/projects/aime2">http://www.sourceforg e= .net/projects/aime2</a> and will be working on it over the next couple days. AIME2 is = going to be the “next generation” AIME engine taking advantage of many = things I have learned over the years developing AIME. I’ve many ideas = for ways to simplify the code for this codebase and increase efficiency as = well as reliability that I will be discussing on the mailing lists and = newsgroups there. For those interested in being a part (however small) of the = design process, please visit the site and subscribe to the applicable mailing = lists.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'> For those still building on AIME1, = I’ll still incorporate any code you would like included in the CVS = tree…though most of my time will likely be spent on AIME2.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'> Let me know if you have any comments, questions, or concerns.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'>George<o:p></o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0027_01C44B37.953B1C20-- --__--__-- _______________________________________________ Aime-users mailing list Aim...@li... https://lists.sourceforge.net/lists/listinfo/aime-users End of Aime-users Digest |
From: George N. <no...@ac...> - 2004-06-06 01:02:36
|
All, I've officially created the AIME2 sourceforge site at http://www.sourceforge.net/projects/aime2 and will be working on it over the next couple days. AIME2 is going to be the "next generation" AIME engine taking advantage of many things I have learned over the years developing AIME. I've many ideas for ways to simplify the code for this codebase and increase efficiency as well as reliability that I will be discussing on the mailing lists and newsgroups there. For those interested in being a part (however small) of the design process, please visit the site and subscribe to the applicable mailing lists. For those still building on AIME1, I'll still incorporate any code you would like included in the CVS tree.though most of my time will likely be spent on AIME2. Let me know if you have any comments, questions, or concerns. George |
From: <no...@ch...> - 2004-05-25 18:06:43
|
All, I?ve been thinking on where to take AIME and I?ve been pondering restarting it from the ground up (likely field an AIME2 engine). What would this entail? So far these are my thoughts? - Better use of object polymorphism ? e.x. the ?get? function works for all objects, they return different ?success? results. Eliminates many ?if? statements and type checking - Using an action queue for everything rather than looping through all objects - Do away with a separate ?builder port?, rather have a builder command interpreter (no more builder objects). You could then enter the builder mode from the game port if you have the appropriate permissions. - XML format areas and user files ? no more converters - Combine spells and skills object into ability - Heavily utilizing the standard template library - Do away with the current auto-fight and make fighting wholly ability-based. Much of the code would be transferred to AIME2, but much of it would be recreated. This is just an idea I?m tossing around, I want to get opinions on this. It would take a while to bring AIME2 to the same capabilities as AIME, but in the long run would probably be better. BTW, is anyone at TechEd in San Diego right now? George |
From: George N. <no...@ac...> - 2004-05-15 17:37:18
|
All, I'm going to be converting the areas file format to XML, which will eliminate the need for a converter for each new version (yay!). However, writing a converter to change everyone's zones to XML will take some time and, if there isn't much out there people are using, I don't want to invest that time. So, I'd like to know how many of you have substantial areas that would need to be converted? Is it small enough that you could do it by hand? If there is enough of a demand, I can create the converter, it will just delay the XML version a bit. Thanks! George |
From: ..... <aaa...@ne...> - 2003-05-19 17:25:09
|
Dear friend With regards and honor do please consider this proposal.I am from Zimbabwe but currently i and my brother is in Netherland.You might be worried how i got your contact address, I got it from Chamber of Commerce and trade e-mail directory. Dear friend during this crises against the farmers of Zimbabwe by the supporters of our President Robert Mugabe to claim all the white owned farms in our country, he ordered all the white farmers to surrender their farms to his party members and their followers My father was one of the best farmers in the country and knowing that he did not support the presidents political ideology, the presidents supporters invaded my fathers farm burnt down everything, shot him and as a result of the wounds sustained, he became sick and died after four days.And after his death,I and my younger Brother decided to move out of Zimbabwe for the safety of our lives to South-Africa.from thier we where able to enter into a ship and travel to the Netherland. But, before he died he wrote his will, which reads (MY BELOVEED SON ,I WISH TO DRAW YOUR ATTENTION TO THE SUM OF ($7.5,000000). MILLION U.S DOLLARS WHICH I DEPOSITED IN A SECURITY COMPANY IN JOHANNESBURG (SOUTH-AFRICA)and i have ask them to transfer it to thier branch in the netherland and secured it.IN CASE OF MY ABSENCE ON EARTH CAUSED BY DEATH ONLY".You should solicit for reliable foreign partner to assist you to transfer this money out of netherland for investment purpose. I deposited the money in your name and it can be claimed by you alone with the deposite code. your mother has all the documents.Take good care of your mother and brother." From the above, you will understand that the lives and future of my family depends on this money as much, I will be grateful if you can assist us.I and my younger brother are now living in the Netherland as POLITICAL ASYLUM SEEKERS and the financial law of the Netherland does not allow ASYLUM SEEKERS certain financial rights to such huge amount of money . In view of this, I cannot invest this money in the Netrherland,hence I am asking you to assist me transfer this money out of Netherland and secure it for investment purposes. For your efforts, I am prepared to offer you 10% of the total fund, while 2% will be set aside for local and international expenses and 88% will be kept for me and my family. Finally modalities on how the transfer will be done will be conveyed to you once we establish trust and confidence between ourselves. Looking forward to hear from you For more detailed information. NOTE:THE KEY WORD TO THIS TRANSACTION IS ABSOLUTE CONFIDENTIALITY AND SECRECY.THIS TRANSACTION IS 100% RISK FREE. YOUR URGENT RESPONSE WILL BE HIGHLY APPRECIATED. BEST REGARDS, |
From: <rid...@my...> - 2002-09-10 08:17:19
|
Hello aime-users, I wanted to localize AIME. But I allways get the english msgs, and Login Prompt. I tried to localize it, as told in ABOUT-NLS, any ideas? -- Best regards, ridcully mailto:rid...@my... ______________________________________________________________________________________ Dieses E-Mail wurde kostenlos über http://www.my-mail.ch verschickt. Günstig fliegen - keine Glücksache! 100'000 Flugtarife online - http://www.flugshop.ch |
From: Ed <xa...@sd...> - 2002-07-16 20:50:51
|
Are the areas created under different ports of aime compatable with each other? ie can my builders use the windows port of aime to build at home, then send me the area files to upload to my shell (BSD)? ~...Ed...~ shell: xa...@sd... ICQ# 73899578 |
From: George N. <no...@ac...> - 2002-05-25 13:32:57
|
I found a rather big bug in 0.61.1 which caused a crash when a fight took place with bare fists. I fixed it and replaced yesterday's 0.61.1 files with new files. If you downloaded yesterday, please download the new files and use them instead. The only changes are with individual.cpp and linkedlist.cpp, if you just want to extract those two. Incidentally, I have added a .zip of the source files which win32 users can download. This should help reduce the problems with reading the Visual Studio files. George |
From: George N. <no...@ac...> - 2002-05-24 15:25:42
|
AIME version 0.61.1 has been released! It includes many bugfixes and some new features, to include follow and lose for players, spectate/snoop for the game port, keepalive to better detect lost links, and a new actions feature for actions performed on self. It also includes a help logging feature that will log requests for help files that don't exist, allowing administrators to determine help files that should be added. For those upgrading, backup your old copy before performing the upgrade. Bugs, comments, suggestions, etc can be sent to no...@ac.... Enjoy! George |
From: George N. <no...@co...> - 2002-03-15 14:27:45
|
Hi all! As you may have noticed, version 0.61 has been released! I hope this will be the most robust version of AIME yet as this release includes the most bugfixes of any to date. I still know of a few minor bugs but I wanted to get this release out because first, it has been almost 5 months since the last release (that is way too long between releases), and second, I have a few new features I want to add but don't want to risk introducing new bugs to 0.61. I hope to release 0.61.1 soon which will include any bugs people find in 0.61 and a few extra features. For me, the thesis is turned in, classes are done, so now it is time to give AIME some badly needed attention! If there is anything you find in 0.61 that is just bugging you or you are dying to see added, let me know. My next three tasks are logging for 'help' command requests that don't match a help file (to see where you might need a help file), follow, and game port snoop, all by popular request (many many e-mails). To install 0.61, follow the directions in aime/docs/install.txt. They SHOULD be up to date. Be sure to backup old versions if you install 0.61 over top just in case something goes wrong. Enjoy! George |
From: Shawn S. <sms...@ho...> - 2002-01-15 16:33:58
|
If everyone would like I would do this. Please send your examples to: da...@ho.... I will set-up a website that has examples and maybe a FAQ page of other questions. This would be a good startup for me so that I can get my own mud up and running. Shawn From: "George Noel" <no...@co...> To: "Shawn Sullivan" <sms...@ho...>, <aim...@li...>, <aim...@li...> Subject: RE: [Aime-users] Example Specials code Date: Mon, 14 Jan 2002 22:17:21 -0500 I wish I could say. My first priority is fixing the remaining bugs and getting 0.61 released. After that, I will try to get that finished (it has been started, but has more work needed). With my thesis due, classes, graduation, and a move it will be pretty crazy till April but then things should calm so I can catch up and try to help you all more with your mud development efforts. If someone had a bunch of spare free time and needed an outlet, I (and I'm sure others) would be very appreciative if they were to set up a specials code repository webpage. Any takers just let me know, and I can send you what little I have. George > -----Original Message----- > From: aim...@li... > [mailto:aim...@li...]On Behalf Of Shawn > Sullivan > Sent: Monday, January 14, 2002 5:19 PM > To: no...@ac...; aim...@li...; > aim...@li... > Subject: Re: [Aime-users] Example Specials code > > > Slate, > When do you think you will have this done! > > > > From: "George Noel" <no...@ac...> > To: "Aime-Devel@Lists.Sourceforge.Net" > <aim...@li...>, > "Aime-Users@Lists.Sourceforge.Net" <aim...@li...> > Subject: [Aime-users] Example Specials code > Date: Thu, 1 Nov 2001 08:05:47 -0600 > > Hi all! > > Per recent requests, I plan to put together a webpage of > sample specials > code. If anyone has some specials code that they think others could find > useful, please send them to me and I will ensure they get on the webpage. > If anyone has something they would like to see in specials code, please > supply me with the details (as detailed as possible) and I will attempt to > reproduce it on the mud (given time available) so specials code can be > provided. > > George > > > _______________________________________________ > Aime-users mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-users > > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > > _______________________________________________ > Aime-users mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-users > _________________________________________________________________ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com |
From: George N. <no...@co...> - 2002-01-15 03:16:14
|
I wish I could say. My first priority is fixing the remaining bugs and getting 0.61 released. After that, I will try to get that finished (it has been started, but has more work needed). With my thesis due, classes, graduation, and a move it will be pretty crazy till April but then things should calm so I can catch up and try to help you all more with your mud development efforts. If someone had a bunch of spare free time and needed an outlet, I (and I'm sure others) would be very appreciative if they were to set up a specials code repository webpage. Any takers just let me know, and I can send you what little I have. George > -----Original Message----- > From: aim...@li... > [mailto:aim...@li...]On Behalf Of Shawn > Sullivan > Sent: Monday, January 14, 2002 5:19 PM > To: no...@ac...; aim...@li...; > aim...@li... > Subject: Re: [Aime-users] Example Specials code > > > Slate, > When do you think you will have this done! > > > > From: "George Noel" <no...@ac...> > To: "Aime-Devel@Lists.Sourceforge.Net" > <aim...@li...>, > "Aime-Users@Lists.Sourceforge.Net" <aim...@li...> > Subject: [Aime-users] Example Specials code > Date: Thu, 1 Nov 2001 08:05:47 -0600 > > Hi all! > > Per recent requests, I plan to put together a webpage of > sample specials > code. If anyone has some specials code that they think others could find > useful, please send them to me and I will ensure they get on the webpage. > If anyone has something they would like to see in specials code, please > supply me with the details (as detailed as possible) and I will attempt to > reproduce it on the mud (given time available) so specials code can be > provided. > > George > > > _______________________________________________ > Aime-users mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-users > > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > > _______________________________________________ > Aime-users mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-users > |
From: Shawn S. <sms...@ho...> - 2002-01-14 22:20:22
|
Slate, When do you think you will have this done! From: "George Noel" <no...@ac...> To: "Aime-Devel@Lists.Sourceforge.Net" <aim...@li...>, "Aime-Users@Lists.Sourceforge.Net" <aim...@li...> Subject: [Aime-users] Example Specials code Date: Thu, 1 Nov 2001 08:05:47 -0600 Hi all! Per recent requests, I plan to put together a webpage of sample specials code. If anyone has some specials code that they think others could find useful, please send them to me and I will ensure they get on the webpage. If anyone has something they would like to see in specials code, please supply me with the details (as detailed as possible) and I will attempt to reproduce it on the mud (given time available) so specials code can be provided. George _______________________________________________ Aime-users mailing list Aim...@li... https://lists.sourceforge.net/lists/listinfo/aime-users _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
From: George N. <no...@ac...> - 2001-11-18 12:21:30
|
Hi all! First bug found in 0.61pre is just an annoying one and easily fixed. When you logon a new character, the second time you logon with it you start getting errors each time. You can eliminate this by adding the line with the plus beside it (without the plus) to status.cpp, approximately line 105. Recompile and after you logon and save that char, it should be ok from that point on. The error only applies to those who created their char with 0.61. /* now we create the new status and add it to the head of the list */ new_status = new_status_type(); new_status->name = the_name; new_status->status_string = the_string; + new_status->status_int = 0; George |
From: George N. <no...@ac...> - 2001-11-18 03:10:12
|
Hi all, The prerelease for version 0.61 is at sourceforge for download. It has not been as thoroughly tested as 0.61 will be but appears fairly stable. For those upgrading, be sure to backup everything before attempting to install. After untarring over your old version, run the configure script, do a make clean and a make install. You will notice a new file, aime/data/commands.dat. This stores information on hardcoded and specials commands and can be accessed on the builder port by loading the commands area. It also includes help information for each command. As always, an updated demo package was included in the distribution. If you have any questions or comments, feel free to contact me at no...@ac.... If you should encounter any bugs, please let me know so we can get them squashed before the full 0.61 release. Enjoy! George |
From: George N. <no...@ac...> - 2001-11-08 15:14:53
|
> Hey Slate, > When is the next release coming out? I'm not quite sure. I have been receiving exceptional help from a class of students bugtesting AIME, so many bugs are getting fixed. I hope to continue fixing bugs and updating certain things, but I really could release at any time. I would like to improve the documentation and make sure the code is as stable as possible before I send out the next release. Anyone really antsy to get the next version? If anyone wants to do some bugtesting, I could throw together a prerelease for them. > Is there a way that you can post something that shows the Object Oriented > Design of AIME? This would be nice for use learning to understand Object > Oriented programming of AIME. The latest code documentation overview file is usually in the aime_docs module. I have also posted it at http://aime.sourceforge.net/code.txt for you to download. I just updated it so it should be fairly up to date. As always, if you have other questions on the code that the document doesn't cover, feel free to contact me. George |
From: <hed...@sa...> - 2001-11-04 23:49:02
|
Hello, I'm a high school teacher working on teaching C++ to my students. I was looking at having them work on a MUD for a long-term project, and I've choosen AIME as the code base. Currently students are working on developing areas and objects (movables) and mobiles (although there is a mobile bug). I would like myself and my class to be involved in helping make AIME a more useable MUD, particularly where it gives them practice to program. Although I was surprised at the amount that they could create without having to code anything, I plan to continue working on this MUD with several years worth of students. What there is of the current mud is available at: fribush.com 4000 Students have a discussion board which you are welcome to join at: http://comptech.ruin.org/cgi-bin/ikonboard/ikonboard.cgi I'm sure my students would be thrilled to be involved in helping to shape AIME if you can think of ways to include them. Thank you, Jennifer Fribush River Valley Technical Center Springfield, VT On Sat, 3 Nov 2001, George Noel wrote: > Date: Sat, 3 Nov 2001 14:13:44 -0600 > From: George Noel <no...@ac...> > To: "Aime-Devel@Lists.Sourceforge.Net" <aim...@li...>, > "Aime-Users@Lists.Sourceforge.Net" <aim...@li...> > Subject: [Aime-users] AIME status and future direction > > Hiya all! > > I've been doing some thinking on AIME and looking over the code, trying > to take care of the little details that I may have passed over when > developing the big stuff. I think AIME is to the point where a good mud > could be created using the existing code. Granted, quite a bit of fine > tuning would be required before a mud would open to the public, but the > major stuff is there. I would like to work towards AIME version 1.0 but > there are many requirements that must be met first. These are the criteria > I can think of for a 1.0 release: > > 1. A MUD that effectively uses most of the features of AIME must be open for > business for at least a couple months. The first MUD to open using AIME > will get the "privilege" of finding many of the hidden bugs and issues that > may exist in AIME. I would of course work closely with this MUD to resolve > these issues. > > 2. Full and up-to-date documentation must exist for builders, > administrators, and the mud creators. I know current documentation is > inadequate in many areas but this is being improved. Julie and Luther Helms > have graciously offered their time towards developing the user's manual and > I will be spending some time on other documentation. If anyone else can > offer their time towards improving this, or just provide suggestions for > areas in which it falls short, please let me know. > > 3. Better class and guild support. I try to shy away from forcing guilds > and classes on users, but I understand some folks want their players to > choose classes and guilds early in the game and be limited by their choices > in what abilities they can learn, among other things. While I probably > won't add a Classes or Guild object, I think classes and guilds can be > implemented using inclinations, proficiencies, and a mix of various > specials. Some code support will need to be added, but nothing major. I > plan to use the Courtland areas to create a demo mud with Classes and Guilds > incorporated into it. Documentation will be created that describes how the > Courtland world works so others can implement their own classes and guilds. > > 4. As bug-free as possible. > > There may be other small stuff but this is the main criteria I can think > of. For those that are currently using AIME or plan to use AIME to develop > a mud, does this meet your needs? Are there any major features you still > need added that you won't be able to open your MUD without? > > Working towards version 1.0 will take quite a bit of work and therefore I > don't see adding too many more "major" features until after 1.0 is released. > I plan to spend the majority of my time in a few areas: > > First, I am working with George Aiden on creating an Aber-based AIME mud. > This involves converting current stock Aber areas to AIME format, adding > specials, and tweaking the MUD to fit the Aber style...with adding our own > spin to it. > > Second, I will provide as much support as I can towards the development > of an AIME MUD someone else may be building. Since, as with anyone, my time > is limited, I will only be able to provide direct support with a MUD that > looks like it is going to be completed. A large majority of MUD developers > seem to lose interest after a while. For this reason, I will probably be > able to invest time in only those MUDs that look like they have a fair > chance of reaching completion. Those that have put a fair amount of effort > into building their stock areas would be the ideal candidates. In my > experience, those that spend their time developing the locations, mobiles > and objects stand a far better chance for success than those that jump right > to races and abilities. Those take far less time to develop than a good > stock area. However, as always, I can provide help on specific problems for > anyone, time permitting. > > Next, I hope to build up the Courtland demo zone to where it could > represent an actual MUD, even if it may be somewhat small compared to a real > mud. It would include classes and guilds with documentation on how the > various features can be created. > > That's about it. I look forward to any comments you all may have...if > you think this sounds good or you would like things done differently. Class > load has been light this quarter and the thesis is going well, so I should > have more time...minus the panicked frenzy between mid-Jan and the beginning > of March when the thesis is due. > > George > > > _______________________________________________ > Aime-users mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-users > ****************************************************************************** Jennifer Fribush /////// http://www.hedgehog.org/ ////////// hed...@sa... _oo' )/////// a___ ////////- ^^ ^^ Life is a tragedy to those who feel, and a comedy to those who think. ****************************************************************************** |
From: George N. <no...@ac...> - 2001-11-03 19:13:30
|
Hiya all! I've been doing some thinking on AIME and looking over the code, trying to take care of the little details that I may have passed over when developing the big stuff. I think AIME is to the point where a good mud could be created using the existing code. Granted, quite a bit of fine tuning would be required before a mud would open to the public, but the major stuff is there. I would like to work towards AIME version 1.0 but there are many requirements that must be met first. These are the criteria I can think of for a 1.0 release: 1. A MUD that effectively uses most of the features of AIME must be open for business for at least a couple months. The first MUD to open using AIME will get the "privilege" of finding many of the hidden bugs and issues that may exist in AIME. I would of course work closely with this MUD to resolve these issues. 2. Full and up-to-date documentation must exist for builders, administrators, and the mud creators. I know current documentation is inadequate in many areas but this is being improved. Julie and Luther Helms have graciously offered their time towards developing the user's manual and I will be spending some time on other documentation. If anyone else can offer their time towards improving this, or just provide suggestions for areas in which it falls short, please let me know. 3. Better class and guild support. I try to shy away from forcing guilds and classes on users, but I understand some folks want their players to choose classes and guilds early in the game and be limited by their choices in what abilities they can learn, among other things. While I probably won't add a Classes or Guild object, I think classes and guilds can be implemented using inclinations, proficiencies, and a mix of various specials. Some code support will need to be added, but nothing major. I plan to use the Courtland areas to create a demo mud with Classes and Guilds incorporated into it. Documentation will be created that describes how the Courtland world works so others can implement their own classes and guilds. 4. As bug-free as possible. There may be other small stuff but this is the main criteria I can think of. For those that are currently using AIME or plan to use AIME to develop a mud, does this meet your needs? Are there any major features you still need added that you won't be able to open your MUD without? Working towards version 1.0 will take quite a bit of work and therefore I don't see adding too many more "major" features until after 1.0 is released. I plan to spend the majority of my time in a few areas: First, I am working with George Aiden on creating an Aber-based AIME mud. This involves converting current stock Aber areas to AIME format, adding specials, and tweaking the MUD to fit the Aber style...with adding our own spin to it. Second, I will provide as much support as I can towards the development of an AIME MUD someone else may be building. Since, as with anyone, my time is limited, I will only be able to provide direct support with a MUD that looks like it is going to be completed. A large majority of MUD developers seem to lose interest after a while. For this reason, I will probably be able to invest time in only those MUDs that look like they have a fair chance of reaching completion. Those that have put a fair amount of effort into building their stock areas would be the ideal candidates. In my experience, those that spend their time developing the locations, mobiles and objects stand a far better chance for success than those that jump right to races and abilities. Those take far less time to develop than a good stock area. However, as always, I can provide help on specific problems for anyone, time permitting. Next, I hope to build up the Courtland demo zone to where it could represent an actual MUD, even if it may be somewhat small compared to a real mud. It would include classes and guilds with documentation on how the various features can be created. That's about it. I look forward to any comments you all may have...if you think this sounds good or you would like things done differently. Class load has been light this quarter and the thesis is going well, so I should have more time...minus the panicked frenzy between mid-Jan and the beginning of March when the thesis is due. George |
From: George N. <no...@ac...> - 2001-11-01 22:41:52
|
The AIME website is http://aime.sourceforge.net. I have not created the sample code page yet, but I plan to build it in the next couple days. I'll post the address on this site when I get the initial pages created. George > -----Original Message----- > From: aim...@li... > [mailto:aim...@li...]On Behalf Of Julie Helms > Sent: Thursday, November 01, 2001 4:12 PM > To: Aime-Devel@Lists.Sourceforge.Net; Aime-Users@Lists.Sourceforge.Net > Subject: Re: [Aime-devel] Example Specials code > > > ummm George, whats the addy for the web page? > > Julie Helms > Ikelos - Land of Illusions > DeShadow Gorean MUD > > --- George Noel <no...@ac...> wrote: > > Hi all! > > > > Per recent requests, I plan to put together a > > webpage of sample specials > > code. If anyone has some specials code that they > > think others could find > > useful, please send them to me and I will ensure > > they get on the webpage. > > If anyone has something they would like to see in > > specials code, please > > supply me with the details (as detailed as possible) > > and I will attempt to > > reproduce it on the mud (given time available) so > > specials code can be > > provided. > > > > George > > > > > > _______________________________________________ > > Aime-devel mailing list > > Aim...@li... > > > https://lists.sourceforge.net/lists/listinfo/aime-devel > > > > > > > __________________________________________________ > Do You Yahoo!? > Make a great connection at Yahoo! Personals. > http://personals.yahoo.com > > _______________________________________________ > Aime-devel mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-devel > |
From: Julie H. <mrs...@ya...> - 2001-11-01 22:12:05
|
ummm George, whats the addy for the web page? Julie Helms Ikelos - Land of Illusions DeShadow Gorean MUD --- George Noel <no...@ac...> wrote: > Hi all! > > Per recent requests, I plan to put together a > webpage of sample specials > code. If anyone has some specials code that they > think others could find > useful, please send them to me and I will ensure > they get on the webpage. > If anyone has something they would like to see in > specials code, please > supply me with the details (as detailed as possible) > and I will attempt to > reproduce it on the mud (given time available) so > specials code can be > provided. > > George > > > _______________________________________________ > Aime-devel mailing list > Aim...@li... > https://lists.sourceforge.net/lists/listinfo/aime-devel > > __________________________________________________ Do You Yahoo!? Make a great connection at Yahoo! Personals. http://personals.yahoo.com |
From: George N. <no...@ac...> - 2001-11-01 13:05:45
|
Hi all! Per recent requests, I plan to put together a webpage of sample specials code. If anyone has some specials code that they think others could find useful, please send them to me and I will ensure they get on the webpage. If anyone has something they would like to see in specials code, please supply me with the details (as detailed as possible) and I will attempt to reproduce it on the mud (given time available) so specials code can be provided. George |
From: George N. <no...@ac...> - 2001-10-10 18:00:19
|
Hiya all, I have found a rather annoying bug. If you cut and paste (if multiline input comes all at once), it will reverse the order of that input. So if you write specials code like me in an editor and cut and paste them into the mud, all the lines will be in the wrong order. I have heavily modified the existing AIME code so I can't easily put out a new version. I'll have to fix it with 0.61. If you would like to fix it yourself, in version 0.60.3, go to line 1332 in connection.cpp and change: read_buffer.add_entry(new_str); to: read_buffer.add_tail_entry(new_str); Recompile and that should fix the problem. If you use the win32 version or don't want to be modifying code, you can cut and paste line by line. Annoying, but it does work around the problem. George |
From: JD S. <jd...@hy...> - 2001-08-24 04:49:30
|
I haven't given up or run away George! ;) I'm just currently aflicted with a fairly bad case of pneumonia and I'm not getting out of the bed very much right now... I plan to be back and fixing those couple little problems i introduced, and hopefully adding more code as soon as possible. Don't give up on me yet. *grins* How's life been everyone? I've noticed that the list is extremely quiet lately. - JD ----- Original Message ----- From: "George Noel" <no...@ac...> To: "Aime-Devel@Lists.Sourceforge.Net" <aim...@li...>; "Aime-Users@Lists.Sourceforge.Net" <aim...@li...> Sent: Thursday, August 23, 2001 4:23 PM Subject: [Aime-devel] Current Bugs > Heya all, > > Just wanted to let those who have submitted help requests and bugs, I'm > not ignoring you. All my time is going to be taken the next two weeks for > finals and a business trip, but I have kept the e-mails and will run through > them during my time off between quarters (in two weeks). I'll still try to > answer the easy questions though. ;) If anyone has time and can answer some > of the questions on these lists or the open discussion group, that would be > great! > > George > > > _______________________________________________ > Aime-devel mailing list > Aim...@li... > http://lists.sourceforge.net/lists/listinfo/aime-devel |
From: George N. <no...@ac...> - 2001-08-23 21:26:39
|
Heya all, Just wanted to let those who have submitted help requests and bugs, I'm not ignoring you. All my time is going to be taken the next two weeks for finals and a business trip, but I have kept the e-mails and will run through them during my time off between quarters (in two weeks). I'll still try to answer the easy questions though. ;) If anyone has time and can answer some of the questions on these lists or the open discussion group, that would be great! George |