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From: George N. <no...@ac...> - 2004-06-06 01:02:36
|
All, I've officially created the AIME2 sourceforge site at http://www.sourceforge.net/projects/aime2 and will be working on it over the next couple days. AIME2 is going to be the "next generation" AIME engine taking advantage of many things I have learned over the years developing AIME. I've many ideas for ways to simplify the code for this codebase and increase efficiency as well as reliability that I will be discussing on the mailing lists and newsgroups there. For those interested in being a part (however small) of the design process, please visit the site and subscribe to the applicable mailing lists. For those still building on AIME1, I'll still incorporate any code you would like included in the CVS tree.though most of my time will likely be spent on AIME2. Let me know if you have any comments, questions, or concerns. George |
From: ..... <aaa...@ne...> - 2003-05-19 17:20:00
|
Dear friend With regards and honor do please consider this proposal.I am from Zimbabwe but currently i and my brother is in Netherland.You might be worried how i got your contact address, I got it from Chamber of Commerce and trade e-mail directory. Dear friend during this crises against the farmers of Zimbabwe by the supporters of our President Robert Mugabe to claim all the white owned farms in our country, he ordered all the white farmers to surrender their farms to his party members and their followers My father was one of the best farmers in the country and knowing that he did not support the presidents political ideology, the presidents supporters invaded my fathers farm burnt down everything, shot him and as a result of the wounds sustained, he became sick and died after four days.And after his death,I and my younger Brother decided to move out of Zimbabwe for the safety of our lives to South-Africa.from thier we where able to enter into a ship and travel to the Netherland. But, before he died he wrote his will, which reads (MY BELOVEED SON ,I WISH TO DRAW YOUR ATTENTION TO THE SUM OF ($7.5,000000). MILLION U.S DOLLARS WHICH I DEPOSITED IN A SECURITY COMPANY IN JOHANNESBURG (SOUTH-AFRICA)and i have ask them to transfer it to thier branch in the netherland and secured it.IN CASE OF MY ABSENCE ON EARTH CAUSED BY DEATH ONLY".You should solicit for reliable foreign partner to assist you to transfer this money out of netherland for investment purpose. I deposited the money in your name and it can be claimed by you alone with the deposite code. your mother has all the documents.Take good care of your mother and brother." From the above, you will understand that the lives and future of my family depends on this money as much, I will be grateful if you can assist us.I and my younger brother are now living in the Netherland as POLITICAL ASYLUM SEEKERS and the financial law of the Netherland does not allow ASYLUM SEEKERS certain financial rights to such huge amount of money . In view of this, I cannot invest this money in the Netrherland,hence I am asking you to assist me transfer this money out of Netherland and secure it for investment purposes. For your efforts, I am prepared to offer you 10% of the total fund, while 2% will be set aside for local and international expenses and 88% will be kept for me and my family. Finally modalities on how the transfer will be done will be conveyed to you once we establish trust and confidence between ourselves. Looking forward to hear from you For more detailed information. NOTE:THE KEY WORD TO THIS TRANSACTION IS ABSOLUTE CONFIDENTIALITY AND SECRECY.THIS TRANSACTION IS 100% RISK FREE. YOUR URGENT RESPONSE WILL BE HIGHLY APPRECIATED. BEST REGARDS, |
From: George N. <no...@ac...> - 2002-05-25 13:32:57
|
I found a rather big bug in 0.61.1 which caused a crash when a fight took place with bare fists. I fixed it and replaced yesterday's 0.61.1 files with new files. If you downloaded yesterday, please download the new files and use them instead. The only changes are with individual.cpp and linkedlist.cpp, if you just want to extract those two. Incidentally, I have added a .zip of the source files which win32 users can download. This should help reduce the problems with reading the Visual Studio files. George |
From: George N. <no...@ac...> - 2002-05-24 15:25:42
|
AIME version 0.61.1 has been released! It includes many bugfixes and some new features, to include follow and lose for players, spectate/snoop for the game port, keepalive to better detect lost links, and a new actions feature for actions performed on self. It also includes a help logging feature that will log requests for help files that don't exist, allowing administrators to determine help files that should be added. For those upgrading, backup your old copy before performing the upgrade. Bugs, comments, suggestions, etc can be sent to no...@ac.... Enjoy! George |
From: George N. <no...@co...> - 2002-03-15 14:27:43
|
Hi all! As you may have noticed, version 0.61 has been released! I hope this will be the most robust version of AIME yet as this release includes the most bugfixes of any to date. I still know of a few minor bugs but I wanted to get this release out because first, it has been almost 5 months since the last release (that is way too long between releases), and second, I have a few new features I want to add but don't want to risk introducing new bugs to 0.61. I hope to release 0.61.1 soon which will include any bugs people find in 0.61 and a few extra features. For me, the thesis is turned in, classes are done, so now it is time to give AIME some badly needed attention! If there is anything you find in 0.61 that is just bugging you or you are dying to see added, let me know. My next three tasks are logging for 'help' command requests that don't match a help file (to see where you might need a help file), follow, and game port snoop, all by popular request (many many e-mails). To install 0.61, follow the directions in aime/docs/install.txt. They SHOULD be up to date. Be sure to backup old versions if you install 0.61 over top just in case something goes wrong. Enjoy! George |
From: George N. <no...@ac...> - 2001-11-18 03:10:12
|
Hi all, The prerelease for version 0.61 is at sourceforge for download. It has not been as thoroughly tested as 0.61 will be but appears fairly stable. For those upgrading, be sure to backup everything before attempting to install. After untarring over your old version, run the configure script, do a make clean and a make install. You will notice a new file, aime/data/commands.dat. This stores information on hardcoded and specials commands and can be accessed on the builder port by loading the commands area. It also includes help information for each command. As always, an updated demo package was included in the distribution. If you have any questions or comments, feel free to contact me at no...@ac.... If you should encounter any bugs, please let me know so we can get them squashed before the full 0.61 release. Enjoy! George |
From: George N. <no...@ac...> - 2001-07-28 20:17:01
|
AIME 0.60 has been released! With it comes improved combat code that supports mobile fleeing and the ability for mobiles to cast spells and perform skills. Details for implementing these new features can be found in the builder tutorial. It also includes a new setting titled PermDeath. When this is set, player death becomes permanent. In other words, they must login a new character as their old character is history. It can be turned on for the sadistic ones out there with the PermDeath setting in aime.conf. ;) For those upgrading from an older version, you may notice a problem trying to convert certain areas. With book objects, only one ^ was written to file at the very end of the book. This can be overcome by manually finding the book objects and adding an extra ^ to the very last field in the book so there are two. If you need help, please don't hesitate to contact me at no...@ac.... Also, for those who have been using old versions, you may notice the Masteruser and Masterpasswd fields are now obsolete. Initial permissions should now be gained using Autowiz in aime.conf. See AIME documentation for more details. Please report any bugs you may find to me at no...@ac... or report on the Sourceforge site. Incremental releases will be put out to fix any major bugs. Enjoy! George (Slate) |
From: George N. <no...@ac...> - 2001-06-03 08:26:26
|
Hi all, I released version 0.59.1 with bugfixes and a few other features. Check the ChangeLog in the aime directory for what has been changed since 0.59. This one should be more stable, but if you encounter any bugs, please let me know. Sourceforge is not liking me this morning so I could not get the source tar released. Only the normal release is available on the site. I have put the source release in another directory which you can download while I submit a service request to the sourceforge guys to fix this problem. You can download it at: ftp://aime.sourceforge.net/pub/aime/aime-v.59.1.tar.gz Don't forget to make a backup before you copy over your old version, just in case something goes wrong. Most documentation should still apply from the last release. Enjoy! George |
From: George N. <no...@ac...> - 2001-04-20 19:28:01
|
Hi all! I think the major bugs have been ironed out so I'm crossing my fingers and releasing 0.59. It comes with greatly improved Win32 support, many bugfixes, autoconverting area files from old versions using a completely rewritten converter, wisdom and charisma for players, and improved attribute dependencies for spells and skills. In addition, this version provides the capability to combine the builder and player ports onto a single network port for those with port restrictions. Details on these features can be found in both the builder tutorial and the user's manual. For those upgrading, it is recommended that you backup your data before you install over the new version. Also, be sure to change your aime.conf after upgrading. You will need to use the new aime.conf as it contains a few new settings so just go through it. Most important, be sure to set your BaseDir field in aime.conf to the location of your base aime directory. Most of the problems I have been getting e-mails about end up being an incorrectly set Basedir. Also, due to grad school, changes to AIME have come slower than normal the last half year so for the next version, I am going to have incremental releases. 0.59.1 will be the next release and will not contain as many changes as a normal AIME release but this way you can take advantage of changes more frequently instead of waiting 8 months for the next release. As always, let me know if you encounter any problems that look like it could be a bug. I have started putting together an FAQ for AIME to help answer questions I receive most often. You can check it out at http://aime.sourceforge.net/faq.html. It is not yet complete and I would be happy to take suggestions for things to add there. Hope you enjoy! George (Slate) |
From: George N. <no...@ac...> - 2001-04-05 12:08:09
|
Hi all, The prerelease of AIME version 0.59 is now available for download. It is a release meant for testing to find major bugs before the full version 0.59 is released so the documentation and packaging may not be fully developed. If you have the time, please download it and test it so we can squash those bugs before they get into the release and users must wait for the next release for them to be fixed. To install over a previously installed version, I highly recommend you back up your old copy before proceeding. For both windows and linux, you should be able to decompress over the old copy, make the aime.conf changes, and proceed from there. Windows users especially will notice a big change in the way the mud runs. Both types may prompt the user to convert a file if it finds the file is an old version. There is one slight bug in both versions that will require you to restart the mud after all the conversions are complete as they are not loaded after the convert. If you are running it for the first time, linux users should go to the aime directory and type "install_package demo" to install demo areas and data files. Windows users will need to contact me (no...@ac...) so I can send you a demo package. Or you can create your own data files. Any questions, please don't hesitate to ask. Also, please let me know of any bugs or oddities you would like to see fixed before 0.59 is released. George (Slate) |
From: George a. R. N. <no...@ac...> - 2000-12-31 03:00:17
|
AIME version 0.58 has been released and with it, the very first = Win32 version of AIME. It has been tested on a Windows 95 machine but = may still have flaws in it so please report bugs to no...@ac... or = post them on the sourceforge website at = http://sourceforge.net/projects.aime. In addition, this version = includes internationalization support for different language = translations of AIME, a better configuration script for compiling, and = the ability to add chat lines from the builder port. It also includes = several bugfixes from version 0.57. For those upgrading from a previous = version, don't forget to convert your data using the directions in = converting.txt. Please take note of them as they have changed since the = previous version. While the next couple releases may come slower as graduate school = has cut into my AIME coding time, AIME will continue to progress and = releases will be distributed with many new features on the way to = include improved combat support for players and mobiles as well as more = player attributes. If you have any ideas you would like to see in the = AIME codebase, please don't hesitate to post them on these mailing = lists, the sourceforge site, or e-mail me at no...@ac.... =20 In addition, if anyone would like to create a language translation = of AIME, please let me know and I will work with you to create an AIME = translation in your language of choice. As always, if you have any = questions, comments, or suggestions for me please don't hesitate to = contact me at no...@ac.... George (Slate) |
From: George a. R. N. <no...@ac...> - 2000-09-01 12:26:45
|
AIME version 0.57 has been released! It provides new corpse code, better logging, and many new features for the initial login. It includes several new administrative commands that makes building and maintaining the MUD much easier. As always, each feature is extremely flexible, providing the ability for new MUD creators to design their MUD exactly how they want it. Prompts for new players have changed, offering even more information for gameplay. Those upgrading from a previous version should check the release notes for version 0.57 for details on converting your data to version 0.57. On compatability news, AIME has been successfully tested on i386 systems (386 to Pentium IVs), Sparc, M68k, and, what may quite possibly be the first MUD to run on this system, the yet to be released IA64 architecture. The goal is to make AIME run on as many systems as possible, so if you have a system (with the exception of a few, Palm OS, Atari games, etc) that you want to get it running on, feel free to contact me at no...@ac... for help. As always, the email lists on sourceforge (aime-devel, aime-users, aime-announce) are used to get information out to developers and the users. If you wish to help us code the AIME codebase, please contact me at no...@ac.... Check the http://aime.sourceforge.net/ site for a new link to muds using the AIME codebase. If you are designing a mud using AIME, please contact me so we can get your information on that list. George |
From: Ed B. <ed...@ta...> - 2000-07-30 16:58:42
|
Version 0.56 of AIME has been released! This release features the ability to spectate on other builders, "masks" for easy management of various user groups, a quiet startup option, and numerous enhancements to the dynamic aspects of the game (triggers, specials, tellreplies, shops) and various new properties for rooms. Three e-mail lists are available for those wanting to keep up with the current changes on the mud. aim...@li... can be used to receive the latest information on the codebase. aim...@li... is used regularly to discuss coding issues. Finally, aim...@li... (this list) is used to announce new releases. If you have ideas for features you would like to see added, feel free to contact anyone in the project. I can be reached at ed...@us... or by posting on this site. Take care, Ed |
From: George a. R. N. <no...@ac...> - 2000-07-01 19:32:27
|
Version 0.55 has been released! It includes a new text format = configuration file...no more recompiling necessary to change = configuration settings for the game. The MUD also stores your player = locations when you quit, allowing one to enter the same room that they = quit from. In addition, a scan spell has been included that provides the = means for players to scan into another room to see what is there. = Finally, along with several new commands, the prompt has been modified = to allow for users to include their health, etc in the prompt.=20 In AIME news, An up-and-coming mud called Nepenthe has joined forces = with the AIME project. Sporting an assortment of creative individuals, = it has the potential to be something great. They will be helping code = for the AIME codebase and providing ideas for new features.=20 Three e-mail lists are available for those wanting to keep up with the = current changes on the mud. aim...@li... can be used = to receive the latest information on the codebase. = aim...@li... is used regularly to discuss coding = issues. Finally, this list is used to announce new releases.=20 If you have ideas for features you would like to see added, feel free to = contact anyone in the project. I can be reached at no...@ac... or by = posting on this site.=20 George |
From: George N. <no...@ac...> - 2000-06-11 01:53:12
|
AIME version 0.54 has been released! It includes a fully functional builder port, area and data file conversion tool, and several bug fixes. If you are upgrading from version 0.53, please ensure you follow the steps outlined in the release notes and on the converting.txt file in the docs directory of the distribution. You can get it at http://aime.sourceforge.net. As always, if you have any feedback or questions, please let me know at no...@ac.... |