This AI engine developed using CPP with minor QT library function which will be easily replaceable using standard CPP function.

This Engine takes complete Mancala board as input string in this format.

Format : pit-numberOfStone

0-4,1-4,2-4,3-4,4-4,5-4,6-0,7-4,8-4,9-4,10-4,11-4,12-4,13-0

Pits are arranged like that.

12 11 10 9 8 7
13 6
0 1 2 3 4 5

so the format is pit number - number of stone in that pit,

Every time send the current board in string format using initialize() function.

generateBestMove() function used to calculate the best move based in current position in the board.

findBestMove() returns the best pit position which will create most point for the AI player.

Enjoy ...

Project Activity

See All Activity >

Follow AI Engine for Mancala

AI Engine for Mancala Web Site

Other Useful Business Software
Build Securely on AWS with Proven Frameworks Icon
Build Securely on AWS with Proven Frameworks

Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Download Now
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of AI Engine for Mancala!

Additional Project Details

Registered

2011-11-22