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latency

AGS Latency Howto

Advanced Gtk+ Sequencer uses a simple and intuitive latency strategy. You may obtain some additional latency to solve rhythmic issues. This takes only effect for starting not runtime latency.

General Latency

Is calculated as follow in [Hz]:
1.0 / samplerate * buffersize

and gives you generic latency

Start Latency

Is calculated as follow in [Hz]:
(1.0 / tactrate * buffersize) % tactjiffie

and gives you startlatency

Fitting together

An audio signal will be played after generallatency + startlatency.
The GUI has a reaction time of generallatency.

Attack and Delay

Delay notifies about time spent until next attack and has no more meaning.

Attack tells you where to start playback and is preferabely 0. Since you can't avoid balancing of the relaying OS.


Related

Wiki: development

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