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#1 Order confirmation

Next_Release
open
nobody
Interface (1)
1
2005-08-17
2005-08-17
yzq
No

Have a confirmation animation at the target when player
gives PC an order (e.g. walk here). This is like the
cross that fades in an out in RTS games when a unit is
ordered to move to a particular location.
So when the player clicks on a tile to move there, the
confirmation animation should play at the spot where
the mouse was clicked.

This would make the game feel responsive, and let the
player know that his command has been processed.

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