From: Peep P. <so...@us...> - 2004-03-15 18:49:29
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Update of /cvsroot/agd/server/doc/dfuns In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1152 Added Files: asctime clone_object destruct exec file_name find_object input_to interactivep load_object platform previous_object query_idle shout tell_object this_object time uptime version write Log Message: Initial import. --- NEW FILE: interactivep --- --- NEW FILE: this_object --- --- NEW FILE: uptime --- int uptime(void) Returns number of seconds since the server started. Convert this to a textual representation with asctime(). --- NEW FILE: previous_object --- --- NEW FILE: query_idle --- int query_idle(object) Returns -1 if object isn't interactive, and idle time of the object's connection otherwise. --- NEW FILE: load_object --- --- NEW FILE: exec --- void exec(object) Set the new object as the player object and removes interactive status from the last object. Should be considered a privileged dfun. --- NEW FILE: tell_object --- --- NEW FILE: destruct --- void destruct(object ob) Marks the object for destruction. It will be removed from memory after all call_outs have finished. --- NEW FILE: write --- --- NEW FILE: platform --- string platform(void) Returns the platform that AGD was compiled on. This will soon be replaced with a preprocessor macro __ARCH__. --- NEW FILE: shout --- --- NEW FILE: version --- string version(void) Returns current version of AGD. This will soon be replaced with a preprocessor macro __VERSION__ --- NEW FILE: time --- --- NEW FILE: input_to --- --- NEW FILE: asctime --- string asctime(int) Converts seconds into a textual representation. For example, asctime(61) becomes "1 minute and 1 second". --- NEW FILE: clone_object --- object clone_object(string|object ob) Clones the object ob and returns the new object. --- NEW FILE: find_object --- --- NEW FILE: file_name --- string file_name(object) Returns the file name of object. |