Update of /cvsroot/agd/server/doc/dfuns
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1152
Added Files:
asctime clone_object destruct exec file_name find_object
input_to interactivep load_object platform previous_object
query_idle shout tell_object this_object time uptime version
write
Log Message:
Initial import.
--- NEW FILE: interactivep ---
--- NEW FILE: this_object ---
--- NEW FILE: uptime ---
int uptime(void)
Returns number of seconds since the server started.
Convert this to a textual representation with asctime().
--- NEW FILE: previous_object ---
--- NEW FILE: query_idle ---
int query_idle(object)
Returns -1 if object isn't interactive, and idle time of the object's
connection otherwise.
--- NEW FILE: load_object ---
--- NEW FILE: exec ---
void exec(object)
Set the new object as the player object and removes interactive status from the last object.
Should be considered a privileged dfun.
--- NEW FILE: tell_object ---
--- NEW FILE: destruct ---
void destruct(object ob)
Marks the object for destruction. It will be removed from memory after all call_outs have finished.
--- NEW FILE: write ---
--- NEW FILE: platform ---
string platform(void)
Returns the platform that AGD was compiled on.
This will soon be replaced with a preprocessor macro __ARCH__.
--- NEW FILE: shout ---
--- NEW FILE: version ---
string version(void)
Returns current version of AGD.
This will soon be replaced with a preprocessor macro __VERSION__
--- NEW FILE: time ---
--- NEW FILE: input_to ---
--- NEW FILE: asctime ---
string asctime(int)
Converts seconds into a textual representation. For example, asctime(61) becomes "1 minute and 1 second".
--- NEW FILE: clone_object ---
object clone_object(string|object ob)
Clones the object ob and returns the new object.
--- NEW FILE: find_object ---
--- NEW FILE: file_name ---
string file_name(object)
Returns the file name of object.
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