- priority: 5 --> 1
- status: open --> open-later
Far future ideas.
Break out into individual items if they will be worked on.
*. wondrous locations to explore.
*. simultaneous move?
*. "Kings" option, where you can have leaders of different types
*. external transfers .. cede city to player?
*. 0 for type = all, so you can transfer everything with one order
*. Add new positions ... druid, rogue, pirate?
*. Parser parameter flexible (defaults) eg 16 c1 g1 2 (all money)
*. Zone of control Radius, as a function of the amount of troops in the city
or group.
*. City <-> City transfers, at range.
Do as if group was carrying, but lose some along the way.
Loss depends on distance, number of unowned squares crossed?
*. Built-in home province defending troops/henchmen/walls option
*. Troops act as henchmen option?