Re: [aeengine-devel] Problem with rendering
Status: Beta
Brought to you by:
rakkis
From: Julien R. <jul...@bl...> - 2003-11-11 18:41:22
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Riku 'Rakkis' Nurminen wrote: >On Fri, Nov 07, 2003 at 02:22:17PM +0100 or thereabouts, Julien Rebetez wrote: > > >>Hello ! >>I tested your engine, and it looks very good :-D >>I got a problem when running the aetest application: >>-there aren't texture on the ogre, but i can see the smiley texture >> >> > >Strange, I'm pretty sure it worked for me when I made the release >(I'll test the release when I get back home today). Does it say anything about >missing textures in the console when starting aetest? IIRC the ogre texture >is a .pcx image somewhere in the data directory. > > > >>-the water' render isn't very good. >> >> > >Hmm, this looks like an artefact generated by your graphics card. What >are your sytems specs and which drivers you are using? > >Then again, the engine is pretty straightforward and not tested on >anything else than my own setup (linux / geforce2 mx), so there might >very well be probs with other cards. > > I tested it on a Debian unstable (Xfree 4.2), with a geforce 2 go 100 (the mx, but portable version), and the 4496 an 4191 ... And i got nothing about missing textures (i checked the texture was in the good place, and with a .bmp, it works good ), i think this is the loading process, i'll try to understand why... |