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Uneven pixels with AdvanceMAME 3.8 build with SDL2

Salvatore
2018-07-10
2019-12-06
  • Salvatore

    Salvatore - 2018-07-10

    Hi Andrea,

    Many thanks for the latest update of AdvanceMAME, this is a great update.
    I really like to now be able to assign joystick buttons to events in AdvanceMenu.

    I'm now finally building AdvanceMAME with SDL2 instead of SDL1 and I've noticed that with SDL2 the pixels ar uneven (unlike SDL1 or on my Raspberry Pi).

    This gives a shimmering effect, very noticeable on scrolling games. ASO: Armored Scrum Object is a very good example of what I mean.

    Ciao,
    Salvatore

     
  • Salvatore

    Salvatore - 2019-12-06

    It's been a while but maybe some screenshots will help better explain what I mean.

    Advancemame on my rpi:
    https://ibb.co/vqVk0P0

    Advancemame compiled with SDL1 on my main computer (Debian Buster):
    https://ibb.co/THBY7HQ

    Advancemame compiled without options (defaults to SDL2)):
    https://ibb.co/KxThW1Q

    See the difference?

    Uneven pixels when SDL2 is used. I don't use windows but I've tried your windows build and the same thing happens.

    Best regards,
    Salvatore

     

    Last edit: Salvatore 2019-12-06
    • Salvatore

      Salvatore - 2019-12-06

      The images above don't seem to work, but here are the links:

      rpi:
      https://ibb.co/vqVk0P0

      sdl1:
      https://ibb.co/THBY7HQ

      sdl2:
      https://ibb.co/KxThW1Q

      These screenshots where taken with Avancemame 3.9, all share the same config options.

      BTW, I've edited the above post to include the image links.

       

      Last edit: Salvatore 2019-12-06

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