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NEWS: AdvanceMAME v3.10

2024-02-11
2024-02-11
  • Andrea Mazzoleni

    AdvanceMAME v3.10 has been released at :

        http://www.advancemame.it
    

    AdvanceMAME/MESS are unofficial MAME/MESS versions with an
    advanced video support for helping the use with TVs, Arcade
    monitors, PC monitors and LCD screens.

    AdvanceMENU is a frontend for the AdvanceMAME, AdvanceMESS, MAME,
    MESS and any other emulator.

    They run in Linux, Mac OS X, DOS, Windows and in all the other
    platforms supported by the SDL library.

    This is the list of changes:
    * Alcon / Slap Fight MCU hookup (#116) [arcadez2003]
    * Add the protection MCU for the official Alcon / Slap Fight sets (#115) [arcadez2003]
    * Fixed crash with Linux nvidia proprietary driver
    * aquario (#114) [arcadez2003]
    * New Working Clockwork Aquario (Prototype) (#113) [arcadez2003]
    * Vastly improve the sound for the Cave PGM games (#112) [arcadez2003]
    * 64th Street A Detective Story fix some gfx niggles (#111) [arcadez2003]
    * New segac2 romsets (#110) [arcadez2003]
    * Add three recently released Sega C2 prototypes (#108) [arcadez2003]
    * Add sound for Atomic Boy / Wilytower fix sound for Fighting Basketball (#107) [arcadez2003]
    * More fixes for Contra / Gryzor (#106) [arcadez2003]
    * Sprite fix for Contra / Gryzor (#105) [arcadez2003]
    * New working Dogyuun (8/25/1992 location test) (#103) [arcadez2003]
    * Thunder (#95) [arcadez2003]
    * Optimized driver for Denjin Makai (#89) [Scandy]
    * Support of new driver "Heavy Unit" by Arcadez (#88) [Scandy]
    * Two new working games Tecmo System [arcadez2003]
    * Fix some broken gfx in Buggy Challenge [arcadez2003]
    * Use bitmask size not EV_MAX for EVIOCGBIT ioctl. [Mark Davies]
    * [FGHTHIST] Avoid Karnov bug [Scandy]
    * Fix sound for Perfect Soldiers / Superior Soldiers [arcadez2003]
    * Hide "Read protection port" pop-ups [Scandy]
    * Violent Storm (ver EAB) works correctly [Scandy]
    * Fix UCCOPSJ and UCCOPSAR citysweepers attract mode [Scandy]
    * Fix VIOSTORM attract mode glitch [Scandy]
    * Fix priority issues in FGHTHIST [arcadez2003]
    * UCCOPSAR citysweepers attract mode test [Scandy]
    * Disable palette banking for R-Type leo - fixes invincibility flash [Haze] [arcadez2003]
    * Operation Wolf improve the C-Chip simulation [arcadez2003]
    * New working game Marble Madness II [arcadez2003]
    * Cocktail mode support for Asteroids and Asteroids Deluxe (#71) [Mario Montminy]
    * improve bonze Adventure c-chip simulation to prevent crash [arcadez2003]
    * Contra protection improvements [arcadez2003]
    * Fix random crashes in GunBird 2 [arcadez2003]
    * Correct aspect ratio support and cleanup [Mario Montminy]
    * quasar.c: Fix inputs for quasar [Greg Kennedy]
    * Several fixes for compile warnings, backported from more recent MAME [Greg Kennedy]
    * Fix sound problems in Trojan / Tatakai No Banka [arcadez2003]
    * New working game Off Road Challenge [arcadez2003]
    * Backport a TMS32031 fix for Midway's Off Road Challenge [arcadez2003]
    * Fix some minor issues in advancemame compilation. (#64) [Greg Kennedy]
    * Fix build errors due new gcc 10 default for -fno-common
    * Knights Of Valour 2 and Martial Masters now playable (#63) [arcadez2003]
    * Backport Ryan Holtz thumbsign improvments from MAME111.u6 (#60) Arm7 thumbsign improvements cont (#61) Last of the ARM7 thumbsign changes (#62) [arcadez2003]
    * Use Toaplan1 vidhrdw from ShmupMAME v3.0 (#58) [arcadez2003]
    * Fix USB issue and did various optimizations (#59) [Mario Montminy]
    * Corrected clipping issue with battlezone, major havoc (#53) [Mario Montminy]
    * Varius game fixes from arcadez2003
    * Fix incorrect bg colours in Dynamite Duke cont (#27) [arcadez2003]
    * Fix for bad bg colours at various points all through the game and every boss fight (#26) [arcadez2003]
    * Fix the lights dont go out when shot in Elevator Action II / Returns (#25) [arcadez2003]
    * Fix the graphical tile layer and irq triggering (#24) [arcadez2003]
    * firebarr_decryption_table (#23) [arcadez2003]
    * Fire Barrel requires a new decryption table (#22) [arcadez2003]
    * New working game Fire Barrel (#21) [arcadez2003]
    * Fix gfx for DJ Boy (#20) [arcadez2003]
    * Hook up DAC and sample sound support for Cosmic Alien (#18) [arcadez2003]
    * New Working Game Snow Board Championship (#17) [arcadez2003]
    * Hook up the decryption tables for Snow Board Championship (#16) [arcadez2003]
    * Added USB-DVG vector generator board support (#15) [Goldfinch2]
    * Fix background character movements for Power Instinct 2 and Legends (#14) [arcadez2003]
    * Enable breakable backgrounds in 64th street (#13) [arcadez2003]
    * Support make install DESTDIR=/foo just like Automake does (#10) [James Le Cuirot]
    * Don't use auto CFLAGS/LDFLAGS if they are set but blank (#9) [James Le Cuirot]
    * Fix random crash in Rampage World Tour (#12) [arcadez2003]
    * Fix sound in Ring Rage and add sound support for Riding Fight (#6) [arcadez2003]
    * apf_vsync_int: fix invalid access to apf_ints variable (#5) [Andreas Oberritter]
    * Adding pkg-config for ncurses and slang. (#8) [Alex Barker]

     
  • pinHP

    pinHP - 2024-02-11

    Great news!
    Thank you so much for continuing to maintain it.

    Ciao!
    pinHP
    http://pinhp-image.com

     

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