I'm hoping to use my Raspberry Pi 3+ and AdvancedMAME for my arcade cabinet. First, I'd like to know if AdvancedMAME can handle a few features that I know worked in MAME a long time back on a Windows PC. I'm hoping these features are available.
Does AdvancedMAME for the Pi have high score save support?
If #1 is no, does AdvancedMAME for the Pi have the ability to automatically save state a game when the player exits the game and then to automatically load that save state when the game is launched the next time?
My cabinet has a horizontal monitor thus vertical games leave a rather large area of unused screen to the left and right. Does AdvancedMAME for Pi support the digital bezel feature that MAME on windows supports/supported? This would be great to fill in that empty space when playing vertical games on my cabinet monitor.
Well, thats all. I hope some of you experienced users might be able to answer these questions.
Thanks,
John
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Yes. Hiscore are saved. Save state is manual, not automatic Bezels are supported, but they are the old ones. I mean not the latest format that MAME supports.
Ciao,
Andrea
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AdvanceMAME is running perfectly well on a Raspberry Pi. If your Arcade cabinet is fitted with a Jamma interface, I recommend the Pi2Jamma PCB. Along with one of the free independent software images it is plug and play. See pinHP arcade image for instance, which uses AdvanceMAME as its emulator: http://pi2jamma.info/pi2jamma/pinhp-image-for-pi2jamma
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hi Heinz-Peter Bader
raspberrypi(pi2jamma) In the video, advmame But I can see the tearing is not perfect. Perfect?
Hz seems to have a problem. https://www.youtube.com/watch?v=T8qOrfRRGDA
Of course, there is a solution.
Last edit: Threeseven22 2019-03-07
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I don't know about the vertipie distribution in the video.
There are no tearing issues with the game shown (Guwange) running it from pinHP image, while Advance Mame's vsync setting is (by default) active.
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hi Heinz-Peter Bader
advmame does not apply to all games, even if you use vsync. The best practice is to use the advv utility manually. https://www.youtube.com/watch?v=kftiqOuLwpQ https://www.youtube.com/watch?v=TpkzVeJB-w8
i tested the of both images
horizontal pixel matches were not correct.
The output method is varied, but I think the program is more important.
Thank you
Last edit: Threeseven22 2019-03-18
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Hi everyone.
I'm hoping to use my Raspberry Pi 3+ and AdvancedMAME for my arcade cabinet. First, I'd like to know if AdvancedMAME can handle a few features that I know worked in MAME a long time back on a Windows PC. I'm hoping these features are available.
Does AdvancedMAME for the Pi have high score save support?
If #1 is no, does AdvancedMAME for the Pi have the ability to automatically save state a game when the player exits the game and then to automatically load that save state when the game is launched the next time?
My cabinet has a horizontal monitor thus vertical games leave a rather large area of unused screen to the left and right. Does AdvancedMAME for Pi support the digital bezel feature that MAME on windows supports/supported? This would be great to fill in that empty space when playing vertical games on my cabinet monitor.
Well, thats all. I hope some of you experienced users might be able to answer these questions.
Thanks,
John
Hi John,
Yes. Hiscore are saved. Save state is manual, not automatic Bezels are supported, but they are the old ones. I mean not the latest format that MAME supports.
Ciao,
Andrea
AdvanceMAME is running perfectly well on a Raspberry Pi. If your Arcade cabinet is fitted with a Jamma interface, I recommend the Pi2Jamma PCB. Along with one of the free independent software images it is plug and play. See pinHP arcade image for instance, which uses AdvanceMAME as its emulator:
http://pi2jamma.info/pi2jamma/pinhp-image-for-pi2jamma
hi Heinz-Peter Bader
raspberrypi(pi2jamma) In the video, advmame But I can see the tearing is not perfect. Perfect?
Hz seems to have a problem.
https://www.youtube.com/watch?v=T8qOrfRRGDA
Of course, there is a solution.
Last edit: Threeseven22 2019-03-07
I don't know about the vertipie distribution in the video.
There are no tearing issues with the game shown (Guwange) running it from pinHP image, while Advance Mame's vsync setting is (by default) active.
hi Heinz-Peter Bader
advmame does not apply to all games, even if you use vsync. The best practice is to use the advv utility manually.
https://www.youtube.com/watch?v=kftiqOuLwpQ
https://www.youtube.com/watch?v=TpkzVeJB-w8
i tested the of both images
horizontal pixel matches were not correct.
The output method is varied, but I think the program is more important.
Thank you
Last edit: Threeseven22 2019-03-18