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From: Peter A. <te...@st...> - 2002-06-24 22:49:29
|
From: Reed H. <re...@ze...> - 2001-08-10 14:00:55
|
about a "VR operating system" -- really just a system that allows multiple 3d graphics applications (running on different platforms) share one display (running on irix or linux using vr juggler) http://www.vrsource.org/article.php?thold=3D0&mode=3Dnested&order=3D0&sid= =3D177 --=20 Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-08-05 23:37:00
|
----- Forwarded message from Neil Trevett <nei...@3d...> ----- Date: Sat, 4 Aug 2001 22:20:27 -0700 From: Neil Trevett <nei...@3d...> To: "Web3D List (E-mail)" <www...@we...>, "Browser Working Group (E-mail)" <bro...@we...>, "Web3D Consortium (E-mail)" <con...@we...>, "Web3D X3D Contributors (E-mail)" <x3d...@we...> Subject: [www-vrml] Community X3D Heads Up X-Mailer: Internet Mail Service (5.5.2653.19) Hi all, I am pleased to provide the Web3D Community a heads up on a Consortium press release that is due to go out on Tuesday which I believe marks a significant step forward for the Consortium Membership, VRML, X3D and everyone with an interest in open Web3D standards. The draft text of the press release is included below - but in a nutshell here are the main points: - the VRML browser companies have formed a significant new Consortium Working Group - the Browser Working Group (BWG) - to coordinate their efforts to refine the X3D specification and to rapidly ship commercial X3D browsers. The founding members of the group are blaxxun, Nexternet, OpenWorlds and ParallelGraphics. An important part of this initiative is that these companies are working up-front to ensure good interoperability between their X3D browser products and to agree on a unified set of new-generation functionality to enable the widespread deployment of advanced content. - the core concept of X3D is extensibility. The BWG is working hard to define a logical framework to provide both the engineering and commercial/organizational framework to strike the right balance consistent functionality between different X3D browsers - and yet enable application specific extensions and each company to independently innovate. Organizationally we are mirroring the infrastructure successfully used by OpenGL: a) any company can implement and register a company-specific extension at any time, b) if multiple vendors agree on an extension then it becomes a multi-vendor "X3D" extension c) successful extensions that become widely used eventually will probably become adopted into the next revision of the spec. The Consortium will maintain a registry of vendor and multi-vendor extensions as well as maintaining the official specification. - the extensibility framework defines the concept of components, each with a number of increasingly rich levels. Components are collected into defined "profiles" to meet the needs of a particular market segment. There is a Core profile that provides a robust 3D in a small, compact browser - and corresponds to the Consortium's submission to MPEG-4. Other profiles include a VRML 97 profile that guarantees compatibility with today's content, as well as components that add advanced functionality such as GeoVRML, NURBS and advanced rendering techniques using multi-textures, shadows etc. etc. - this work unifies the needs of the commercial browser companies with the long-term work of the existing X3D working group that has worked long and diligently to define the Core profile and the XML bindings to X3D. Going forward we see further very positive cooperation between the various X3D-related working groups: the BWG driving the spec and logistics to enable shipping conformant X3D browsers, the original X3D team continuing to work on XML integration and extensions, the open source group working on open source X3D implementations and conformance tests, the MPEG-4 group using the X3D work to help define the 3D capabilities of MPEG-4 etc. etc.. - the next ISO specification will be called X3D not VRML 200X - however the X3D ISO spec will include the specification of the VRML 97 profile - providing us a good mix of backwards compatibility with forward looking innovation. The Consortium has registered X3D as a trademark. In my opinion the BWG is the final culmination of the various ongoing X3D threads inside the Consortium and will create a unified and coordinated commercial momentum for open standards-based Web3D. For the first time in a long while we will all benefit from the browser companies working together towards a common vision - while still being able to innovate, differentiate and compete. I hope that this effort will unite the Consortium and the Community around a single vision for the future of X3D - the dawn of a new era. If you are a Consortium Member Company that has plans for X3D browsers and would like to join the BWG please contact me - the group is working under a well-defined charter and is keen to encourage the participation of any company with genuine commercial products. The BWG is also committed to gather widespread input and feedback from the Community. The BWG will be circulating more details about the spec and the extensibility mechanisms as soon as possible to the Community for review on an ongoing basis. Lastly I would like to thank the many individuals, companies and Consortium working groups that have led to this point: Cindy Ballreich who put a post on this list that started this whole thing in motion, Rick Nelson of OpenWorlds for being the initial commercial catalyst for the BWG, Don Brutzman and the *entire* X3D team that have worked so hard these past years to create a technical infrastructure that is the foundation for the BWG's work, Gavin Divilly and Connell Gallagher of ParallelGraphics for providing excellent commercial and marketing input and support, Richard Choi of Nexternet for his technical feedback, 3Dlabs for hosting a significant number of international teleconferences to make this all happen, Dick Puk for providing his usual invaluable guidance on how to make X3D ISO-ready and Paul Diefenbach of OpenWorlds for driving the brunt of the technical work of the BWG. The Consortium has a booth at Siggraph where we will be starting a concerted publicity campaign for X3D - come and see us if you are there. We will also be giving some more detailed X3D briefings at the Consortium Member Meeting at Siggraph on Monday 13 August from 3:00 pm to 6:00 pm in Room 506 of the LA Convention Center. If you are a member - be there or be square! Regards, Neil Neil Trevett Senior Vice President Market Development, 3Dlabs President, Web3D Consortium nei...@3d... 480 Potrero Avenue, Sunnyvale, CA 94085 Phone: 408-530-4750 Fax: 408-530-4701 www.3dlabs.com ---------------- NEWS RELEASE New-Generation X3D Open Web3D Standard Launched with Leading Browser-Company Support State-of-the-art successor to VRML enables compact browsers and extensible functionality; Backed by blaxxun, Nexternet, OpenWorlds, ParallelGraphics and Web3D Consortium Orinda, CA - August 7th, 2001 - The Web3D Consortium today announced the launch of the X3DT open standard as a new-generation successor to VRML to bring rich and compelling 3D graphics to the Web for a wide variety of applications and devices. X3D ("Extensible 3D") is an extensible standard that has been developed by the Web3D Consortium with the strong backing of a number of leading browser companies including blaxxun, Nexternet, OpenWorlds and ParallelGraphics. First demonstrations of commercial X3D browsers will be shown at the SIGGRAPH 2001 exhibition at the Los Angeles Convention Center, from August 14-16 at the Web3D Consortium booth #2029, with first product shipments expected by the end of 2001. X3D is being developed under the Web3D Consortium's standardization process that provides full and open access to the specification for interested companies and eventual submission to the International Standards Organization for ratification to provide long-term stability for Web3D content and applications. The X3D standard enables new opportunities for the creation and deployment of visually rich 3D graphics, including small, lightweight web clients with advanced 3D capabilities, and the integration of high-performance 3D into broadcast and embedded devices. X3D satisfies these demanding applications by adopting an advanced componentized architecture that enables extremely compact 3D clients. These clients can be extended with plug-in components to create standardized profiles with the functionality to meet the demands of sophisticated vertical applications. One of the first X3D profiles to be demonstrated at Siggraph will include the "VRML 97" profile that provides complete compatibility with existing VRML (Virtual Reality Modeling Language) content. The Web3D Consortium is working very closely with the MPEG-4 group, and the X3D standard is intended to form the core of MPEG-4's ongoing 3D integration activities. The Consortium is also working with the World Wide Web Consortium (W3C) to tightly integrate X3D with other XML languages for the Web. The X3D standardization work includes an extension registry to be maintained by the Web3D Consortium that will enable any company to rapidly innovate within a standards framework and ship extensions to X3D at any time - but also to encourage and enable multiple companies to agree on common extensions to guarantee widespread content interoperability. Further details on X3D and how interested companies may get involved can be found at www.web3d.org/x3d. "By forming the 3D profile of MPEG-4, X3D has already allied with a stronger market force than VRML ever had. blaxxun strongly supports X3D as it provides a consistent graphics platform between Web and broadcast applications, becoming the lingua franca of Web3D," stated Franz Buchenberger, CEO of blaxxun. "X3D's extensibility is a powerful mechanism for rapid innovation within a unique standards framework for multi-vendor interoperability. We expect new X3D plug-ins to be available on a quarterly basis to provide truly state-of-the-art support for a broad range of applications from multiple browser vendors - a significant advantage over many proprietary technologies which focus on one vertical segment," said Connell Gallagher, CEO of ParallelGraphics. "Open standards are an opportunity for companies to influence and forge the technology that is the foundation of their business while providing the stability, longevity and multiple vendor support that many applications and customers demand. OpenWorlds has been a major contributor to X3D as we believe in the power of cutting-edge 3D technology that can also bring consistency to the broader industry and be a significant influence on related standards such as MPEG and XML," commented Rick Nelson, CEO of OpenWorlds. "X3D not only provides the latest rendering and Web3D functionality in a compact form, but through the VRML 97 profile this new standard also preserves our customers' investment in the significant amount of VRML content that is in active use today. This powerful mix of forward-looking technology that does not abandon our VRML heritage has convinced Nexternet to invest significant resources into aggressively supporting X3D," observed Neal Park, CEO of Nexternet. "The Consortium is committed to synergistically combine the commercial needs of browser companies with the equally important needs of the 3D authoring community. Working with complementary standards organizations such as W3C also presents many rich new opportunities," said Don Brutzman, X3D chair, Naval Postgraduate School. "The Web3D Consortium exists to leverage open standards to grow the Web3D market. We encourage and invite any company developing 3D browser software to discover how participating in the standards process, and helping to drive the direction and development of X3D, can increase business opportunities and momentum," stated Neil Trevett, senior vice president of 3Dlabs and president of the Web3D Consortium. ----- End forwarded message ----- -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-07-31 17:30:07
|
http://www.vrsource.org/article.php?sid=173&mode=nested&order=0&thold=0 http://www.vrsource.org/viewtopic.php?topic=44&forum=12 |
From: Reed H. <re...@ze...> - 2001-07-30 13:25:24
|
----- Forwarded message from Braden McDaniel <br...@en...> ----- Date: 30 Jul 2001 03:00:41 -0400 From: Braden McDaniel <br...@en...> To: OpenVRML Developers Mailing List <ope...@li...>, ope...@li..., www...@we... Subject: [www-vrml] ANN: OpenVRML 0.11.0 X-Mailer: Evolution/0.11 (Beta Release) OpenVRML 0.11.0 has been released. OpenVRML is a C++ library for reading and displaying VRML worlds. The OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. Highlights for this release: * New memory manager for nodes, using a refcounted smart pointer instead of an intrusive reference count. * Significant reworking of the JavaScript binding. More to come. * Now (optionally) depends on the Mozilla distribution of JavaScript instead of compiling our own into the library. * libpng and libjpeg are now optional dependencies. * API cleanup for VrmlField classes. * Consolidated node implementations into fewer files. ------------------------------------------------------------------------- for list subscription instructions, send email to www...@we... with text "info" ----- End forwarded message ----- -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-06-28 19:12:37
|
http://www.khronos.org/OpenMLWhitePaperV2.pdf Read this. It's a proposition for a media language and API to serve as a device independent layer between synchonized media sources and your hardware. -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-06-20 13:46:18
|
This is pretty cool, VRML 3D created "on the fly" -- animated really -- by audio input. This is something we should try as well. ----- Forwarded message from "Bullard, Claude L (Len)" <clb...@in...> ----- Date: Tue, 19 Jun 2001 16:03:28 -0500 From: "Bullard, Claude L (Len)" <clb...@in...> To: "'www...@we...'" <www...@we...> Subject: [www-vrml] Very Cool Content X-Mailer: Internet Mail Service (5.5.2652.78) Just in case you missed this, don't miss this. For me, this is what VRML should be about, what the web in general should be about. Some artists say, screw the chat and get on with making the really cool content and this is really cool content. http://www.geometrek.com/~shane/automatic_2.rm For a less boring web.... congratulations, Shane! Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h ------------------------------------------------------------------------- for list subscription instructions, send email to www...@we... with text "info" ----- End forwarded message ----- -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-06-18 22:18:11
|
----- Forwarded message from Josip Almasi <jo...@vr...> ----- Date: Thu, 14 Jun 2001 20:28:44 +0200 From: Josip Almasi <jo...@vr...> To: "'www...@we...'" <www...@we...> Subject: [www-vrml] Announce: multiuser software & site X-Mailer: Mozilla 4.77 [en] (Win95; U) Hi all, demo: http://www.kvantni-skok.hr/ project page: http://www.vrspace.org/ Features: - terrain streaming (loads as you walk around) - multi-user capabilities (movement and chat - click on receiver) - low bandwidth usage (avg. 300 bytes/s per user) Credits: Programming: me Design: Arni Barisic & me Dolphins: Bob Crispen Special thanks: Alejandro P. Revilla, for writing the first piece of server This demo is small part of city of Zagreb, Croatia. Buildings are in actual size, taken from urbanist plan of the city, pictured with camera, designed in 3ds max, exported to vrml and uploaded to the server. You will notice some problems with lightning and animation, but this is still alpha stage. I had to split contact client from cosmo/cortona, since complex javascript often hangs both cosmo and cortona, and afaik contact is not vrml compliant (url field of Script node). Looking forward to read your comments... also, I need help with the project, please let me know if you are willing to contribute. Regards, Josip ------------------------------------------------------------------------- for list subscription instructions, send email to www...@we... with text "info" ----- End forwarded message ----- -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-06-05 14:40:11
|
http://www.so-net.ne.jp/paw/virtornhills/e/index.html i would be willing to bet that multiuser 3d is going to be fairly big in japan. especially if the avatars are cute. |
From: Reed H. <re...@ze...> - 2001-05-22 19:43:15
|
An online discussion with a Yale professor who also has a company working on a different computer-interface-user-file-organization-etc paradigm which is accessible anyware via the web, and has an interesting time oriented organization. http://www.plastic.com/comments.pl?sid=01%2F05%2F18%2F1818239 -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-05-22 16:58:16
|
http://www.siggraph.org/s2001 registration (before july 6) is $150 to get into almost everything and $40 to get into some things (student rate): http://helios.siggraph.org/s2001/registration/cat.html i am thinking about travelling out in that general direction anyway, i am considering going to siggraph... anyone want to come? |
From: Reed H. <re...@ze...> - 2001-05-17 16:18:04
|
http://www.wired.com/news/infostructure/0,1377,43813,00.html -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-05-16 18:24:13
|
this is a boston based company.. wasin the globe a while ago http://www.appliedmeta.com architectural overviews: http://jxta4.appliedmeta.com/architecture.htm http://jxta4.appliedmeta.com/jxta_overview.htm it's main goals are to solve resource problems by letting various participants use resources of various other participants -- the virtual supercomputer thing -- like legion et al. -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-05-02 14:36:05
|
a graphical chat that wants to eventually become the metaverse. the interesting bit is you use macromedia director to build worlds and avatars. http://sourceforge.net/projects/nanoverse -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-04-03 21:09:37
|
http://www.plastic.com/article.pl?sid=3D01/04/03/0418200&mode=3Dnested guys, so many of the ideas in ADR and MOS are popping up all over the net. let's get some working code quickly on this version! Speaking of which, I've checked a bit of C++ into CVS... (do=20 a full checkout to get it). I'm still adding basic functionality, but you can see what the structure is all about. It's based on Matt's Metalurgy idea (and that's what I've called it, though eventually the built shared library will just be 'libmos'). This idea is of instead of all that hairy sub-classing stuff that made the original Java code so messy, you just attach Logic objects -- really just command handlers -- onto MetaObjects, in a chain. You can also subclass MetaObject (and/or MetaLogic) if you want, but it's not necesary. The required, 'core' object behavior will be implemented with a DefaultMetaLogic class (and DefaultRemoteMetaLogic for remote objects), which is by default,=20 the first item in the chain. I'll probably be using Common C++ for networking. (see the README file). reed --=20 Reed Hedges re...@ze... http://zerohour.net/~reed ADR http://adr.sourceforge.net SERI http://www.eri.harvard.edu/faculty/peli/lab/reed/index.html see web page for public key info |
From: Reed H. <re...@ze...> - 2001-03-30 16:01:10
|
----- Forwarded message from Niclas Olofsson <gu...@ac...> ----- Date: Fri, 30 Mar 2001 03:53:09 +0200 From: Niclas Olofsson <gu...@ac...> To: Peter Murphy <pe...@me...> Subject: Re: [www-vrml] Adobe Releases Atmosphere, 3D Multiuser Platform CC: www...@we..., "da...@di..." <da...@di...> X-Mailer: Mozilla 4.76 [en] (Windows NT 5.0; U) Peter Murphy wrote: > Radiosity rendered lightmaps ARE a cool feature and > since both Contact and Cortona have some support for multitexturing now > one would hope for VRML authoring tools to start to support generating these. Well, one would hope that there would be some VRML authoring tools to find first. Seriously. I don't think anyone that knows anything about multiuser inet 3d is the smallest bit impressed by Atmosphere. It doesn't seem to scale well and the usabillity is lousy. But all that doesn't really matter. I was quite impressed with VNET the first time I used that, the same with blaxxun. Islands is ok too. None of them seem to scale internet wide. Ever since LivingWorlds dropped off there has been a major lack of coordination in this area and some of the people seem to have vanished for the face of internet. The Contact Consoritum was interesting and a nice forum, but I didn't recieve any mails for years, perhaps they unsubscribed me because I was too irritating (I've heard others that say the same). Don had a nice protocol project going on but got cought by X3D and last time I checked VRTP was idle. Bamboo seem to be a nice architechture, but a little bit too complex and sort of redundant to a lot of the component standards that allready exist.. ..and the list goes on. I've just read a mail from Bruce Damers mail about Atomspher. Nice, but he is dead wrong on the point that it doesn't compete. It is, on all countible levels, but it's a good thing. The VRML community has a long and sad history of bashing possible competitors. The liason with MPEG, no matter where it ends, is a great leap forward and that sort of openmindness is something that we should nurse. Perhaps MPEG initiative scared the living shit out of us and made us accept it, but nevertheless, we turned that competition into something creative and good I think. Bruce also claims that Adobe has a content and not engeneering aproach towards multisuer 3d. I almost dare say that it's one of the problems we have had so far with VRML MU, and it is not the solution we should be looking for. Bang had a more engeneering approach to the concept and even though it's not very widespread it is still one of the best 'concepts' out there. LivingWorlds was sort of a content spec (mixed emotions here I guess), DeepMatrix I and VNET had sort of the same approach. DeepMatrix II is a bit different since it tries quite hard to decouple the content from the MU functionality, but nevertheless, it's still alot about content. But as I wrote earlier, none of them scale and we need protocols for that to happen. I'm not to familiar with the VRTP enterprise but I think they start one level lower than I would have choosen (but I'm probably wrong here). web3d is not the place to define protocols, that is for IETF to do. But there is nothing wrong in a cyberspace community driven agenda over there, after all, you can't be a member of IETF, can you. Bruce write: > Take this one really seriously folks, make it your own and it will really > help the cause of a greater, dimensional Cyberspace, Amen to that. Cheers, /Niclas ------------------------------------------------------------------------- for list subscription instructions, send email to www...@we... with text "info" ----- End forwarded message ----- -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-03-26 19:41:12
|
Yet another web 3d platform from a major... <arena announcer voice> They battle to the death, who will survive? </arena announcer voice> ----- Forwarded message from Dig...@ao... ----- Date: Mon, 26 Mar 2001 12:34:51 EST From: Dig...@ao... To: $SE...@we..., www...@we... Subject: [www-vrml] Adobe Releases Atmosphere, 3D Multiuser Platform X-Mailer: AOL 6.0 for Windows US sub 352 Dear VRML List, just announced today: ((((FOR IMMEDIATE RELEASE))))) Monday, March 26th, 2001 DigitalSpace Corporation (<A HREF="http://www.digitalspace.com/">www.digitalspace.com</A>) Santa Cruz, California, USA Contact: Bruce Damer (da...@di...) Adobe Systems Incorporated Releases "Adobe Atmosphere" public Beta A New Avatar Multi-User 3D Virtual Worlds Platform for the Web: <A HREF="http://www.adobe.com/products/atmosphere/">http://www.adobe.com/products/atmosphere/</A> DigitalSpace supports the Atmosphere launch with a gallery of 11 worlds and live communities for Atmosphere visitors and developers: <A HREF="http://www.meetingpage.com/communities/atmosphere/">http://www.meetingpage.com/communities/atmosphere/</A> Introducing Adobe Atmosphere (text from DigitalSpace) Today's announcement of Adobe Atmosphere is one of the most exciting new developments for the future of human interaction in Cyberspace. For the first time, a large and respected company, and leader of the largest creative community in computing, has backed and delivered a platform enabling direct human representation (as "avatars") in high fidelity shared 3D worlds delivered through the Web. Six years of development and careful analysis of metrics for success have lead to Adobe Atmosphere. Atmosphere & quot;under the hood" is an impressive technology: able to run on ordinary consumer computers with no hardware acceleration required, out-of-the-box live human representation as avatars, deliver Hollywood-calibre special effects, top qualiity lighting, texturing, and javascripted animation, easy authoring, and high compression to enable worlds to be delivered on typical home-use net bandwidth. We invite you to enter the public beta program by visiting the Adobe site to obtain your free download of the Browser and Builder, and to then visit the many sample worlds produced by the Adobe team and DigitalSpace. These worlds will take you into a true spatial Cyberspace, where commerce, learning, collaboration and communications may be redefined in the coming decade. Going beyond the traditional use of 3D for games, Atmosphere opens up whole worlds for commerce (see our auto showroom, tradeshow floor), distance teamwork and learning (see the virtual office and DigitalSpace team room) and creativity (see the Atmosphere art gallery and Zen garden). If you join one of our & quot;MeetingPage" live virtual communities for Atmosphere, we will be happy to meet you in MeetingPage and give you a live tour of Atmosphere. Its all available right now at: <A HREF="http://www.meetingpage.com/communities/atmosphere/">http://www.meetingpage.com/communities/atmosphere/</A> We look forward to your visit, and "see you in-world"! Want to know more about the vision for Atmosphere and a "personal view& quot; of where this is all going? See our White Paper on Atmosphere at: <A HREF="http://www.meetingpage.com/communities/atmosphere/whitepaper/">http://www.meetingpage.com/communities/atmosphere/whitepaper/</A> Atmosphere In Detail (text provided by Adobe) Adobe Atmosphere is the next generation software for the Web that lets users create graphically rich, true-to-life, 3D worlds and interact with others in real-time in those worlds. Professional 3D content creators, Web designers, and Web developers can work with the easy-to-use creation and productivity tools in Atmosphere to quickly create dynamic, high-impact 3D environments. Posting and linking worlds works just like posting and linking any HTML page, so Web designers can leverage their knowledge of standard Web protocols. Visitors on the Web can download the free Atmosphere Browser plug-in for Microsoft Internet Explorer or Netscape Navigator to âwalk the Webâ and experience the 3D worlds created in Atmosphereâas well as to communicate real-time with other visitors through avatars. Atmosphere consists of three components: ⢠Adobe Atmosphere Builder is a powerful tool for authoring graphically rich, immersive, 3D worlds that viewers on the Web can literally enter and interact in. ⢠Adobe Atmosphere Browser is a free browser plug-in that anyone on the Web can download in order to wander through and even chat and interact with other users in virtual 3D worlds created by Atmosphere Builder. ⢠Adobe Atmosphere Community Server, which allows multiple users in multiple locations to communicate with each other in a single virtual 3D world. Atmosphere offers: ⢠A truly immersive, 3D experience on the Web where virtual 3D worlds can be entered and explored. ⢠The ability to view worlds in real-time even with slow Internet connections with Atmosphereâs high performance features. ⢠Robust, content creation tools to develop graphically rich, realistic 3D worlds. ⢠The ease-of-use of a consistent Adobe user interface and standard web protocols. ⢠The power of having interactive communication through online personifications (avatars) and linking worlds. Some feature highlights of Atmosphere are: Creation Tools for Quickly Building 3D Virtual Worlds Experienced 3D design professionals, Web developers, and other creative professionals can use Atmosphere to quickly and easily develop 3D experiences, then publish their work on the Web for others to explore. - Variable Tools Panel - Object Connectors - Group Object Inspector - Support for a Variety of File Formats Special Effects Tools for Enhancing Your 3D World Embellishments and other décor bring virtual 3D worlds to life. An art museum may require marble floors and muted lighting, whereas a beach house will need teak trimmings and a sun-drenched locale. Atmosphere offers an array of tools for creating the appropriate special effects and enhancements to enrich any world. - Textures - Scene lighting - Fog Effects - Animations and Sound Tools for Efficient Workflow and Enhanced Productivity Designers are eager to push their talent to new dimensions by creating 3D virtual spaces. Adobe Atmosphere helps users leverage their experience and knowledge of industry-standard content creation tools by providing an immensely efficient work environment that minimizes repetition and maximizes productivity. - Consistent User Interface - Views Panel - Inspector Panel - Objects Panel High Performance and True Immersion For interaction in any virtual 3D experience to feel completely realistic, viewers must experience a world without delays caused by large files or poor memory management. To transform the Web into a truly vibrant platform for 3D virtual encounters, Adobe Atmosphere offers high performance and true immersion. - High Performance - True Immersive Experience Community Creation and Real-time Interactivity through Linked Worlds, Avatars, and Chatting Community creation and interactive communication are integral functions of online 3D environments. Worlds can be linked to each other, enabling seamless travel in 3D environments across the Web. Within any given world, visitors can see and communicate with other real people through on-line personifications, or avatars, providing a first-person perspective and a visual outlet for expressing personality. - Links to Other Worlds, Other Web Sites - Avatars - Real-time Chat Functionality # # # ----- End forwarded message ----- -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@vi...> - 2001-03-19 17:42:03
|
http://www.web3d.org/WorkingGroups/vrtp/ virtual reality transport protocol trying to make current static vr stuff (ie, vrml) more interactive, support streaming, stc -- Reed Hedges http://zerohour.net/~reed |
From: Reed H. <re...@vi...> - 2001-03-19 17:17:01
|
Scene Graph API's Wired or Tired? http://www.cs.brown.edu/research/graphics/research/siggraph99/scenegraph/avd / -----Original Message----- From: www...@we... [mailto:www...@we...]On Behalf Of Martin Reddy Sent: Friday, March 16, 2001 12:23 PM To: Cindy Ballreich Cc: Geoff Pack; www...@we... Subject: Re: [www-vrml] game worlds versus VRML Yeah, I remember that panel session - it was SIGGRAPH'99: Scene Graph APIs: Wired or Tired. I really enjoyed the session and found a few things to think about as a result. Brian Hook of id was the games guy, and I think that he was making some good points that scene graphs are great for static scenes, where you compile a bunch of geometry and then interactively visualize it, but they may not be the best solution for a highly dynamic environment where things move around, morph, or otherwise change a lot. Andy van Dam was also on the panel and listed a number further research issues, including how to integrate new rendering techniques like IBR, spatialized audio rendering, and processor/network distribution. He also noted that there was no open standard extensible scene graph API with a multi-platform Open Source reference implementation. If I recall, Sharon Rose Clay also talked more to the issues of having scene graphs for different sense modalities - vision, touch, audio, smell, etc. and how to encode these using scene graphs. van Dam's slides are still on the web if you wanted to follow up: http://www.cs.brown.edu/research/graphics/research/siggraph99/scenegraph/avd / Cheers, Martin. On Fri, 16 Mar 2001, Cindy Ballreich wrote: > At SIGGRAPH, (either last year or the year before) there was a panel > discussion about pros and cons of scene graphs. The game guy went on about > how terrible scene graphs were for games. Generalized solutions not working > for optimized applications or something like that. In general, I thought > that the whole panel was overly negative. Perhaps someone else who was > there (Don?) has a better memory of the concerns. > > At 03:50 PM 3/16/01 +1100, Geoff Pack wrote: > >So the question that remains: why aren't game developers using vrml as a > >file format? > > > >What is missing from vrml that game developers need in a file format? Is > >it really a big issue for game developers anyway? And what are the > >advantages to them in having interoperable content? > > > >Maybe the way to encourage them is to not be fussed about conformance, > >but to suggest they take the nodes they need and to make their own > >extensions for the things that vrml doesn't have. Most of which will > >probably converge on a stable set of features that can be standardised > >later. Same as what seems to be happening inside vrml.... > > > >cheers, > >Geoff > > > > > > > >___________________________________________________________________________ > _________ > > > >This e-mail (and any attachment) is for the exclusive use of the addressee > and may contain information > >that is confidential or protected by copyright. If you are not the > addressee or the person responsible for > >delivering this e-mail to the addressee, you must not disclose, > distribute, print or copy this e-mail and > >the contents must be kept strictly confidential. If this e-mail has been > sent to you in error, kindly notify > >us immediately on +61 2 8584 8584 and destroy the original. Electronic > mail is not secure and there is > >also a risk that it may be corrupted in transmission. It is therefore > your responsibility to check this e-mail > >(and any attachment) carefully and if there are any errors to contact us > immediately. We do not accept > >liability for any loss or damage caused by such lack of security or > transmission errors. Thank you. > > > >This footnote also confirms that this email message has been swept by > >MIMEsweeper for the presence of computer viruses. > >___________________________________________________________________________ > _________ > >------------------------------------------------------------------------- > >for list subscription instructions, > >send email to www...@we... with text "info" > > > ------------------------------------------------------------------------- > for list subscription instructions, > send email to www...@we... with text "info" > > --------------------------------------------------------------------------- Martin Reddy SRI International, AI Center Menlo Park, CA 94025-3493 re...@ai... Tel : (650) 859-6468 http://www.ai.sri.com/~reddy Fax : (650) 859-3735 ------------------------------------------------------------------------- for list subscription instructions, send email to www...@we... with text "info" |
From: Reed H. <re...@ze...> - 2001-03-08 18:23:47
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Sorry if some of you got emails from sourceforge about tasks... Trying out that feature, setting up tasks mostly for me, but I think I 'assigned' some to some other people... Annoying 'feature'. just ignore reed -- Reed Hedges re...@ze... http://zerohour.net/~reed see web page for public key info |
From: Reed H. <re...@ze...> - 2001-02-14 00:06:44
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http://www.kuro5hin.org/?op=displaystory;sid=2001/2/9/213758/1156 |
From: Reed H. <re...@ze...> - 2001-02-08 18:19:40
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did y'all see this one on slashdot? http://slashdot.org/article.pl?sid=01/02/07/197257 Full GPL Game Company - Nevrax Posted by michael on Wednesday February 07, @04:02PM from the first-hit's-free dept. Loic Dachary writes "Nevrax is quietly building a 100% GPL'ed game client and server that contains a framework, a 3D engine, an AI engine and a Network engine aimed at running massively multi-user entertainment in a 3D environment over the Internet. Since this is a company based in Paris I follow their progress with great enthusiasm, although I'm not a game developer myself. Their business model makes a lot of sense: they won't sell CDs, they will sell access to the massively multiplayer server. What I also like is that they don't plan to release the client under GPL and the server under a non-free license. They release both under the GPL. The proprietary part will be the data files for the world (graphics, maps etc) but that was to be expected. They released a demo game for people to play with so that external contributors won't have to build a whole game of their own before testing their first patch." -- Reed Hedges re...@ze... http://zerohour.net/reed email me for my public PGP key. |
From: Reed H. <re...@ze...> - 2001-02-01 19:24:39
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http://xmlhack.com/read.php?item=1028 XML Encryption Activity started by the W3C 11:44, 26 Jan 2001 UTC | Edd Dumbill The W3C has commenced an XML Encryption Activity, charged with specifying a data model, syntax and processing for encryption of XML content. The Activity's web page describes its motivation: An XML document can be secured using many of the existing cryptographic standards. However, many XML applications need to encrypt portions of XML documents such that some data can be secured, while other data is still available. Additionally, this feature needs to work with the selective signing feature of XML Signature.This is the motivation of the XML Encryption Activity. Led by Joseph Reagle, the newly created Encryption Working Group will hold its first face to face meeting at the beginning of March. Two proposals already exist for the encryption of XML content. The Working Group's charter defines 7 goals, including the definition of syntax and processing necessary for creating encrypted XML content, choosing an XML canonicalization method to ensure consistent decryption, and measures to ensure interoperability. The group has a very ambitious timetable, expecting to deliver its first Working Draft in April, and be at Recommendation stage by October 2001. http://xmlhack.com/read.php?item=1028 -- Reed Hedges re...@ze... http://zerohour.net/reed email me for my public PGP key. |
From: Reed H. <re...@ze...> - 2001-01-26 19:34:20
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check this out http://www.cs.wisc.edu/graphics/Gallery/Stylized/ they intercept open gl function calls, and 'filter' them for different effects. screenshots and quicktime of quake 3 looking like a pencil sketch! -- Reed Hedges re...@ze... http://www.zerohour.net/reed |
From: Reed H. <re...@ze...> - 2001-01-25 18:39:35
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check out worlds.com, try it out if you've got a windows box around. it's probably one of the more advanced multiuser 3d systems around... -- Reed Hedges re...@ze... http://www.zerohour.net/reed |