Re: [Adplug-general] LDS Format
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From: Phil H. <phi...@us...> - 2002-07-13 23:27:26
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> > Anyone else know any other information about this format? Game makers > > who used it, etc? Or anyone know reverse engineer types, or > > dissasemblers who feel like wasting time deciphering a adlib sound > > file format? > > Sorry. That's all i know about it. The code I wrote a year or so ago covered a large portion of the reverse engineering process. The things it did 99% right were: - loading the adlib "samples" - loading the adlib tracks - organizing the tracks into patterns The thing it did about 50% right were: - playing the right notes - playing the right samples The things it did about 15% right were: - playing notes the right length The things it did about 0% right were: - all the effects that I suspect the LDS format has. A lot of it was worked out, but .. a lot was left to figure out. The main problem with the code was that lengths were not played correctly, I was never able to figure out how those were stored within the data. I was never quite sure if each "note" packet had the same length or if they varied under certain circumstances. If anyone is interested in working on the code, I would be glad to help explain what the code there does a bit more. Phil |