From: David H. <da...@re...> - 2003-06-18 12:01:47
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Hi, AdaOpenGL 0.10 is finally out in the open. You can find it at http://adaopengl.sourceforge.net/ as usual. This is just a minor update that consists of style fixes, an install target and building of a dynamic library. I have three things to finish before releasing 1.0 and those being: * AGL binding * WGL binding * Style fixes in all files (I like -gnaty) I have used the current version on both Linux and MacOS X although on MacOS you will have to use something like glut, SDL or Gtk to create the OpenGL window for now. I'm working on a minimalistic portable GL library which will be used to open a window and optionally make it fullscreen and reading input from a keyboard or mouse. I have it working on X11 and Carbon so far. I wrote it mainly because I didn't like the way glut forces you to use callbacks and SDL is very Ada-unfriendly on MacOS X as it uses some strange hack in order to use Cocoa with C apps. Have fun, and let me know if you have any cool projects that uses AdaOpenGL. I'm always interested in screenshots for the webpage =). //David Holm |