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From: Uriel S. <uri...@gm...> - 2014-05-17 19:41:49
|
Dear Developer of *Adaopengl*, This email is sent to you with a request to support an academic research study on Open Source Software Development. The online survey<http://sgiz.mobi/s3/049a0a1697a1> is part of larger research project conducted at Tel Aviv University and supported by the Israel Science Foundation. *Since your project is a key element in our research, we have made a great effort to locate you and send you this questionnaire.* We seek to study how knowledge is generated and diffused within, across, and beyond Open Source Software development projects. This study is novel in that it seeks to uncover relationships between the public and private motives of individuals and firms to participate in open source software development projects. This research study can only be successful if we manage to get all contributors to your project to participate. We do understand that this is not an simple quest, but we nevertheless have to make a serious attempt. If you have any questions or concerns about this study or suggestions on how this survey <http://sgiz.mobi/s3/049a0a1697a1> can be improved, please contact Professor Uriel Stettner<uri...@ta...?subject=Open%20Source%20Software%20Survey> To launch the online survey <http://sgiz.mobi/s3/049a0a1697a1>, please go to http://sgiz.mobi/s3/049a0a1697a1 At the end of the survey you will be invited to enter our sweepstake to win one of 10 $100 Amazon gift certificates. Thank you for supporti*n*g this research effort! We sincerely appreciate it! Best wishes, Uriel Stettner -- *Uriel Stettner, Ph.D.* Department of Strategy - Faculty of Management Tel Aviv University | Tel Aviv 69978 | Israel Office: 972-3-6406330 | Mobile: 972-54-2008281 http://www.linkedin.com/in/urielstettner |
From: David H. <dh...@ge...> - 2003-08-12 02:05:13
|
0.12 released today. Includes bindings to GLFW and WGL as well as improved GNAE support. //David Holm |
From: David H. <da...@re...> - 2003-06-18 12:01:47
|
Hi, AdaOpenGL 0.10 is finally out in the open. You can find it at http://adaopengl.sourceforge.net/ as usual. This is just a minor update that consists of style fixes, an install target and building of a dynamic library. I have three things to finish before releasing 1.0 and those being: * AGL binding * WGL binding * Style fixes in all files (I like -gnaty) I have used the current version on both Linux and MacOS X although on MacOS you will have to use something like glut, SDL or Gtk to create the OpenGL window for now. I'm working on a minimalistic portable GL library which will be used to open a window and optionally make it fullscreen and reading input from a keyboard or mouse. I have it working on X11 and Carbon so far. I wrote it mainly because I didn't like the way glut forces you to use callbacks and SDL is very Ada-unfriendly on MacOS X as it uses some strange hack in order to use Cocoa with C apps. Have fun, and let me know if you have any cool projects that uses AdaOpenGL. I'm always interested in screenshots for the webpage =). //David Holm |
From: David H. <da...@re...> - 2003-01-11 10:49:21
|
Hi, I just finished uploading AdaOpenGL 0.9 to sourceforge. The URL is http://adaopengl.sourceforge.net/ This is the first stable release of AdaOpenGL, feedback is welcome as usual. Changelog: New features: * glut support * Replaced all uses of "access GL*" in function/procedure declarations with GL*Ptr types * Added glut example * Added SDL example Bugfixes: * You can now pass Ada null's to gl* functions (that support it) * Removed unnecessary overloaded functions that used System.Address since you can use 'Unchecked_Access to pass an aliased variable as a pointer * Stronger typing * glX fixed, requires a patched AdaBindX 0.7.2, or a newer version (not available at the moment) * glX example now working * Alot of sourcecode cleanups //David Holm |
From: David H. <da...@re...> - 2002-12-30 19:59:05
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Checking to see if this works =3D). |
From: David H. <da...@re...> - 2002-12-30 19:47:23
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Checking to see if this works =3D). |