3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.
Bullet lighting tunnel walls (0.1.1)
In the thick of it (0.1.1)
More dynamic lighting (0.1.1)
Skipping through the phlogiston fields (0.1.1)
Zapped by lightning (0.1.1)
Main menu (0.1.1)