[Abysmal-commit] SF.net SVN: abysmal:[482] abysmal/trunk/src/renderer
Status: Pre-Alpha
Brought to you by:
jlanger85
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From: <jla...@us...> - 2009-09-06 18:18:12
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Revision: 482
http://abysmal.svn.sourceforge.net/abysmal/?rev=482&view=rev
Author: jlanger85
Date: 2009-09-06 18:18:04 +0000 (Sun, 06 Sep 2009)
Log Message:
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cull.{cpp,h}: added a function to search for tiles along a ray.
This is going to be used for the new picking algorithm (we cannot use
OpenGLs builtin select mode because it doesn't exist on OpenGLES)
Note that I should rename cull.{cpp,h} to quadtree.{cpp,h} because the
ray shooting doesn't have anything to do with culling, but also uses a
quadtree, like the frustum culling.
Modified Paths:
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abysmal/trunk/src/renderer/cull.cpp
abysmal/trunk/src/renderer/cull.h
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