[Abysmal-commit] SF.net SVN: abysmal:[310] abysmal/trunk/src/game
Status: Pre-Alpha
Brought to you by:
jlanger85
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From: <jla...@us...> - 2009-04-19 20:49:41
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Revision: 310
http://abysmal.svn.sourceforge.net/abysmal/?rev=310&view=rev
Author: jlanger85
Date: 2009-04-19 20:49:36 +0000 (Sun, 19 Apr 2009)
Log Message:
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* the triangle meshes and bounding boxes are now cached in the object
* the player now collides with objects
On the rendering part, the next step would be to store objects which never move
(thats most of them, like door frames, chairs, tables, boulders, etc...) in VAs or VBOs to speed up rendering (and sort the
triangles by texture name or pushname to minimize the glBindTexture and/or
glPushName calls)
Modified Paths:
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abysmal/trunk/src/game/model.h
abysmal/trunk/src/game/uw/uwmodel.cpp
abysmal/trunk/src/game/uw/uwmodel.h
abysmal/trunk/src/game/uw/uwobject.cpp
abysmal/trunk/src/game/uw/uwobject.h
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