[Abysmal-commit] SF.net SVN: abysmal:[305] abysmal/trunk/src
Status: Pre-Alpha
Brought to you by:
jlanger85
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From: <jla...@us...> - 2009-04-19 12:58:15
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Revision: 305
http://abysmal.svn.sourceforge.net/abysmal/?rev=305&view=rev
Author: jlanger85
Date: 2009-04-19 12:58:13 +0000 (Sun, 19 Apr 2009)
Log Message:
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calculate and draw the bounding box of objects. This should then be used for
collision detection.
Before continuing with this some refactoring is required though. I don't like
the current way of handing out textured_triangles everywhere, even when texture
information isn't required (as for the collision detection)
The plan is to remove the textured_triangle completely. This will require some
reworking in the level geometry builder but nothing that shouldn't be too hard
to do
Modified Paths:
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abysmal/trunk/src/base/geometry.h
abysmal/trunk/src/base/level.cpp
abysmal/trunk/src/base/levelgeometry.cpp
abysmal/trunk/src/base/levelgeometry.h
abysmal/trunk/src/base/object.h
abysmal/trunk/src/common/vectorutil.h
abysmal/trunk/src/game/model.cpp
abysmal/trunk/src/game/model.h
abysmal/trunk/src/game/uw/uwmodel.cpp
abysmal/trunk/src/game/uw/uwmodel.h
abysmal/trunk/src/game/uw/uwobject.cpp
abysmal/trunk/src/game/uw/uwobject.h
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