[Abysmal-commit] SF.net SVN: abysmal:[299] abysmal/trunk/src/game/uw
Status: Pre-Alpha
Brought to you by:
jlanger85
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From: <jla...@us...> - 2009-04-19 12:52:50
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Revision: 299
http://abysmal.svn.sourceforge.net/abysmal/?rev=299&view=rev
Author: jlanger85
Date: 2009-04-19 12:52:47 +0000 (Sun, 19 Apr 2009)
Log Message:
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tessellation and stuff is now in the ctor of uw::model. Next step is to delay
this stuff if the object wants to modify the geometry (pillars, door frames)
The easiest way to do so would be in the render step, but a better approach
would be to provide a "make_static_geometry" in the model class to generate the
geometry once and cache it in the map_renderer. This would require proper
tesselation first (which still doesn't generate real triangles, mostly fans and
strips)
Modified Paths:
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abysmal/trunk/src/game/uw/import/modelimport.cpp
abysmal/trunk/src/game/uw/import/modelimport.h
abysmal/trunk/src/game/uw/uwmodel.cpp
abysmal/trunk/src/game/uw/uwmodel.h
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