[Abysmal-commit] SF.net SVN: abysmal:[293] abysmal/trunk/src
Status: Pre-Alpha
Brought to you by:
jlanger85
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From: <jla...@us...> - 2009-04-19 12:49:40
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Revision: 293
http://abysmal.svn.sourceforge.net/abysmal/?rev=293&view=rev
Author: jlanger85
Date: 2009-04-19 12:49:38 +0000 (Sun, 19 Apr 2009)
Log Message:
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tables and other stuff is now correctly drawn
texturing doesn't work that good.
For one, selecting the right texture is pure magic (different for many types of
objects)
secondly, the texture coords for the door frames look strange (maybe that has
something to do with the variable ceil heights since the texture need to be
anchored to the ceiling, so the texture coords from the model can't be used
directly. They probably just need offsetting from the ceil)
Modified Paths:
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abysmal/trunk/src/game/uw/import/modelimport.cpp
abysmal/trunk/src/game/uw/model_builtin.cpp
abysmal/trunk/src/game/uw/uwobject.cpp
abysmal/trunk/src/renderer/tess.cpp
abysmal/trunk/src/renderer/tess.h
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