[Abysmal-commit] SF.net SVN: abysmal:[275] abysmal/trunk
Status: Pre-Alpha
Brought to you by:
jlanger85
|
From: <jla...@us...> - 2009-04-13 17:46:39
|
Revision: 275
http://abysmal.svn.sourceforge.net/abysmal/?rev=275&view=rev
Author: jlanger85
Date: 2009-04-13 17:46:34 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
* hopefully clarified stuff about map heights
* abysmal now internally uses a height range of 0..256. Values from UW
and Shock tilemaps are normalized to this range
Modified Paths:
--------------
abysmal/trunk/doc/ss-specs.txt
abysmal/trunk/doc/uw-formats.txt
abysmal/trunk/src/base/level.cpp
abysmal/trunk/src/base/level.h
abysmal/trunk/src/base/levelgeometry.cpp
abysmal/trunk/src/base/levelgeometry.h
abysmal/trunk/src/game/shock/import/shocklevelloader.cpp
abysmal/trunk/src/game/shock/shockobject.cpp
abysmal/trunk/src/game/uw/import/levelloader.cpp
abysmal/trunk/src/game/uw/uwobject.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|