abysmal-commit Mailing List for Abysmal Engine (Page 10)
Status: Pre-Alpha
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From: <jla...@us...> - 2009-04-19 12:48:45
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Revision: 291
http://abysmal.svn.sourceforge.net/abysmal/?rev=291&view=rev
Author: jlanger85
Date: 2009-04-19 12:48:43 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
fixed door frames in UW2
other unknowns still causing problems (tables for example)
Modified Paths:
--------------
abysmal/trunk/src/game/uw/import/modelimport.cpp
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From: <jla...@us...> - 2009-04-19 12:48:20
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Revision: 290
http://abysmal.svn.sourceforge.net/abysmal/?rev=290&view=rev
Author: jlanger85
Date: 2009-04-19 12:48:18 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
* removed the color_list and merged with model_data and model_temp_data
* do the color calculation later (when tessellating the faces)
Modified Paths:
--------------
abysmal/trunk/src/game/uw/import/modelimport.cpp
abysmal/trunk/src/game/uw/models.cpp
abysmal/trunk/src/game/uw/models.h
abysmal/trunk/src/game/uw/uwgame.cpp
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From: <jla...@us...> - 2009-04-19 12:47:46
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Revision: 289
http://abysmal.svn.sourceforge.net/abysmal/?rev=289&view=rev
Author: jlanger85
Date: 2009-04-19 12:47:44 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
removed the vertex_list, it's now in struct model_data
Modified Paths:
--------------
abysmal/trunk/src/game/uw/import/modelimport.cpp
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From: <jla...@us...> - 2009-04-19 12:47:16
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Revision: 288
http://abysmal.svn.sourceforge.net/abysmal/?rev=288&view=rev
Author: jlanger85
Date: 2009-04-19 12:47:15 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
* fixed the shorthand face definitions
* removed some unused stuff
Modified Paths:
--------------
abysmal/trunk/src/game/uw/import/modelimport.cpp
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From: <jla...@us...> - 2009-04-19 12:46:48
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Revision: 287
http://abysmal.svn.sourceforge.net/abysmal/?rev=287&view=rev
Author: jlanger85
Date: 2009-04-19 12:46:45 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
WIP: 3d models
Ported the 3d modelling stuff from UWadv
It's currently a mess and not well integrated in abysmal. Additionally the modelling stuff in UWadv
was only partly done, so there's a lot of stuff still missing or buggy
For now I fixed texture coordinates (I hope so) and implemented the gourard
shading.
The next step is to clean up the code and remove the tessellation and stuff in
the model decoding stage. Instead the new approach should be to put everything
into a bunch of structures and do the tessellation later. Why? For the
tessellation or coloring we need some info from the object itself or the tile
containing the object. At the model loading stage we do NOT have these information,
so with the UWadv approach it's not possible to render pillars and door frames
correctly (since they need the tile ceil height) or render beds correctly
(because they modify the coloring according to some fields in the object data)
Modified Paths:
--------------
abysmal/trunk/.gitignore
abysmal/trunk/doc/uw-formats.txt
abysmal/trunk/src/base/geometry.h
abysmal/trunk/src/base/levelgeometry.cpp
abysmal/trunk/src/base/levelgeometry.h
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/game/shock/states/mainstate.cpp
abysmal/trunk/src/game/uw/import/ark.cpp
abysmal/trunk/src/game/uw/import/levelloader.cpp
abysmal/trunk/src/game/uw/states/mainstate.cpp
abysmal/trunk/src/game/uw/uwgame.cpp
abysmal/trunk/src/game/uw/uwgame.h
abysmal/trunk/src/game/uw/uwobject.cpp
abysmal/trunk/src/game/uw/uwobject.h
abysmal/trunk/src/renderer/renderer.h
Added Paths:
-----------
abysmal/trunk/src/game/uw/import/modelimport.cpp
abysmal/trunk/src/game/uw/model_builtin.cpp
abysmal/trunk/src/game/uw/model_builtin.h
abysmal/trunk/src/game/uw/models.cpp
abysmal/trunk/src/game/uw/models.h
abysmal/trunk/src/renderer/tess.cpp
abysmal/trunk/src/renderer/tess.h
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From: <jla...@us...> - 2009-04-19 12:45:54
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Revision: 285
http://abysmal.svn.sourceforge.net/abysmal/?rev=285&view=rev
Author: jlanger85
Date: 2009-04-19 12:45:17 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
command.cpp:
* fixed check for number or arguments
* catch all exceptions thrown by the command handler
Modified Paths:
--------------
abysmal/trunk/src/base/command.cpp
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From: <jla...@us...> - 2009-04-19 12:45:41
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Revision: 286
http://abysmal.svn.sourceforge.net/abysmal/?rev=286&view=rev
Author: jlanger85
Date: 2009-04-19 12:45:39 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
game.cpp: added two new console commands: "position" to get the player position
and "warp" to teleport the player
core.cpp: display the player position below the fps display
Modified Paths:
--------------
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/game/game.cpp
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From: <jla...@us...> - 2009-04-19 12:44:55
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Revision: 284
http://abysmal.svn.sourceforge.net/abysmal/?rev=284&view=rev
Author: jlanger85
Date: 2009-04-19 12:44:53 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
added a cvar "g_fov" to set the player field of view
Modified Paths:
--------------
abysmal/trunk/src/game/game.cpp
abysmal/trunk/src/game/game.h
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From: <jla...@us...> - 2009-04-19 12:44:32
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Revision: 283
http://abysmal.svn.sourceforge.net/abysmal/?rev=283&view=rev
Author: jlanger85
Date: 2009-04-19 12:44:30 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
fix a crash when midi output is disabled
Modified Paths:
--------------
abysmal/trunk/src/audio/audio_mgr.cpp
abysmal/trunk/src/audio/audio_mgr.h
abysmal/trunk/src/audio/null_driver.cpp
abysmal/trunk/src/audio/openal_driver.cpp
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From: <jla...@us...> - 2009-04-19 12:44:09
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Revision: 282
http://abysmal.svn.sourceforge.net/abysmal/?rev=282&view=rev
Author: jlanger85
Date: 2009-04-19 12:44:06 +0000 (Sun, 19 Apr 2009)
Log Message:
-----------
renamed int_point -> point_i and screen_quad -> quad_2d_i
Modified Paths:
--------------
abysmal/trunk/src/base/geometryfwd.h
abysmal/trunk/src/common/math.h
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/game/shock/states/mainstate.cpp
abysmal/trunk/src/game/uw/states/mainstate.cpp
abysmal/trunk/src/renderer/glwrapper.h
abysmal/trunk/src/renderer/renderer.cpp
abysmal/trunk/src/renderer/renderer.h
abysmal/trunk/src/ui/console.cpp
abysmal/trunk/src/ui/cursor.cpp
abysmal/trunk/src/ui/cursor.h
abysmal/trunk/src/ui/widget.cpp
abysmal/trunk/src/ui/widget.h
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From: <jla...@us...> - 2009-04-15 07:13:20
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Revision: 281
http://abysmal.svn.sourceforge.net/abysmal/?rev=281&view=rev
Author: jlanger85
Date: 2009-04-15 07:13:13 +0000 (Wed, 15 Apr 2009)
Log Message:
-----------
uwobject.cpp: removed some unneeded headers
Modified Paths:
--------------
abysmal/trunk/src/game/uw/uwobject.cpp
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From: <jla...@us...> - 2009-04-15 07:12:52
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Revision: 280
http://abysmal.svn.sourceforge.net/abysmal/?rev=280&view=rev
Author: jlanger85
Date: 2009-04-15 07:12:50 +0000 (Wed, 15 Apr 2009)
Log Message:
-----------
* added a tool to pre-render a bitmap font using freetype
* pre-rendered a font (Bitstream Vera Sans Mono) for the console window
Modified Paths:
--------------
abysmal/trunk/CMakeLists.txt
abysmal/trunk/src/CMakeLists.txt
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/renderer/fontrenderer.cpp
abysmal/trunk/src/renderer/fontrenderer.h
abysmal/trunk/src/ui/console.cpp
abysmal/trunk/src/ui/console.h
Added Paths:
-----------
abysmal/trunk/src/tools/
abysmal/trunk/src/tools/CMakeLists.txt
abysmal/trunk/src/tools/genbmfont.cpp
abysmal/trunk/src/ui/confont.h
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From: <jla...@us...> - 2009-04-14 08:02:13
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Revision: 279
http://abysmal.svn.sourceforge.net/abysmal/?rev=279&view=rev
Author: jlanger85
Date: 2009-04-14 08:02:09 +0000 (Tue, 14 Apr 2009)
Log Message:
-----------
* movement and physics is now fps capped
* max fps can be set via the g_maxfps cvar
* added scaling and acceleration for the gravity. It should be fps
independend but it isn't fully, can be especially noticed when walking
up small borders in UW with a lower FPS (60)
Modified Paths:
--------------
abysmal/trunk/src/backend/backend.h
abysmal/trunk/src/backend/sdl.cpp
abysmal/trunk/src/backend/sdl.h
abysmal/trunk/src/backend/x11.cpp
abysmal/trunk/src/backend/x11.h
abysmal/trunk/src/base/cvar.h
abysmal/trunk/src/game/collision.cpp
abysmal/trunk/src/game/collision.h
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/game/core.h
abysmal/trunk/src/game/shock/shockgame.cpp
abysmal/trunk/src/game/uw/uwgame.cpp
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From: <jla...@us...> - 2009-04-14 08:01:30
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Revision: 278
http://abysmal.svn.sourceforge.net/abysmal/?rev=278&view=rev
Author: jlanger85
Date: 2009-04-14 08:01:20 +0000 (Tue, 14 Apr 2009)
Log Message:
-----------
fix the height of the decals
Modified Paths:
--------------
abysmal/trunk/src/game/uw/uwobject.cpp
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From: <jla...@us...> - 2009-04-14 08:01:08
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Revision: 277
http://abysmal.svn.sourceforge.net/abysmal/?rev=277&view=rev
Author: jlanger85
Date: 2009-04-14 08:00:53 +0000 (Tue, 14 Apr 2009)
Log Message:
-----------
renamed make_quad_2d* to rect_to_quad*
Modified Paths:
--------------
abysmal/trunk/src/common/vectorutil.h
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/game/uw/states/mainstate.cpp
abysmal/trunk/src/renderer/fontrenderer.cpp
abysmal/trunk/src/ui/console.cpp
abysmal/trunk/src/ui/widget.cpp
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From: <jla...@us...> - 2009-04-13 18:33:22
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Revision: 276
http://abysmal.svn.sourceforge.net/abysmal/?rev=276&view=rev
Author: jlanger85
Date: 2009-04-13 18:33:14 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
shift-modified character events now (sort of) work with the SDL backend
Modified Paths:
--------------
abysmal/trunk/src/backend/sdl.cpp
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From: <jla...@us...> - 2009-04-13 17:46:39
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Revision: 275
http://abysmal.svn.sourceforge.net/abysmal/?rev=275&view=rev
Author: jlanger85
Date: 2009-04-13 17:46:34 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
* hopefully clarified stuff about map heights
* abysmal now internally uses a height range of 0..256. Values from UW
and Shock tilemaps are normalized to this range
Modified Paths:
--------------
abysmal/trunk/doc/ss-specs.txt
abysmal/trunk/doc/uw-formats.txt
abysmal/trunk/src/base/level.cpp
abysmal/trunk/src/base/level.h
abysmal/trunk/src/base/levelgeometry.cpp
abysmal/trunk/src/base/levelgeometry.h
abysmal/trunk/src/game/shock/import/shocklevelloader.cpp
abysmal/trunk/src/game/shock/shockobject.cpp
abysmal/trunk/src/game/uw/import/levelloader.cpp
abysmal/trunk/src/game/uw/uwobject.cpp
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From: <jla...@us...> - 2009-04-13 17:43:49
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Revision: 274
http://abysmal.svn.sourceforge.net/abysmal/?rev=274&view=rev
Author: jlanger85
Date: 2009-04-13 17:43:44 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
shock/state/mainstate.cpp:
* reactivated the system shock "cheat keys"
* clear the color buffer bit before rendering
Modified Paths:
--------------
abysmal/trunk/src/game/shock/states/mainstate.cpp
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From: <jla...@us...> - 2009-04-13 17:42:43
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Revision: 273
http://abysmal.svn.sourceforge.net/abysmal/?rev=273&view=rev
Author: jlanger85
Date: 2009-04-13 17:42:34 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
added a new cvar g_noclip to disable/enable colission detection for the
player
Modified Paths:
--------------
abysmal/trunk/src/common/debug.h
abysmal/trunk/src/game/game.cpp
abysmal/trunk/src/game/game.h
abysmal/trunk/src/game/shock/shockgame.cpp
abysmal/trunk/src/game/uw/import/stringsloader.cpp
abysmal/trunk/src/game/uw/uwgame.cpp
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From: <jla...@us...> - 2009-04-13 13:49:30
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Revision: 272
http://abysmal.svn.sourceforge.net/abysmal/?rev=272&view=rev
Author: jlanger85
Date: 2009-04-13 13:49:28 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
* ported the strings.pak loader from uwadv
* implemented "look at" action for walls/floor/ceiling and objects
Modified Paths:
--------------
abysmal/trunk/src/base/geometry.h
abysmal/trunk/src/base/levelgeometry.cpp
abysmal/trunk/src/base/levelgeometry.h
abysmal/trunk/src/common/datastream.h
abysmal/trunk/src/game/uw/states/mainstate.cpp
abysmal/trunk/src/game/uw/uwgame.cpp
abysmal/trunk/src/game/uw/uwgame.h
abysmal/trunk/src/game/uw/uwobject.cpp
abysmal/trunk/src/game/uw/uwobject.h
abysmal/trunk/src/renderer/renderer.cpp
abysmal/trunk/src/renderer/renderer.h
Added Paths:
-----------
abysmal/trunk/src/game/uw/import/stringsloader.cpp
abysmal/trunk/src/game/uw/import/stringsloader.h
abysmal/trunk/src/game/uw/string_mgr.cpp
abysmal/trunk/src/game/uw/string_mgr.h
abysmal/trunk/src/game/uw/string_mgr_fwd.h
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From: <jla...@us...> - 2009-04-13 13:47:37
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Revision: 271
http://abysmal.svn.sourceforge.net/abysmal/?rev=271&view=rev
Author: jlanger85
Date: 2009-04-13 13:47:35 +0000 (Mon, 13 Apr 2009)
Log Message:
-----------
fixed a little error
Modified Paths:
--------------
abysmal/trunk/doc/uw-formats.txt
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From: <jla...@us...> - 2009-04-12 16:05:08
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Revision: 270
http://abysmal.svn.sourceforge.net/abysmal/?rev=270&view=rev
Author: jlanger85
Date: 2009-04-12 16:05:06 +0000 (Sun, 12 Apr 2009)
Log Message:
-----------
added rendering of the animated dragons in the UW 1 ui
Modified Paths:
--------------
abysmal/trunk/src/base/image.cpp
abysmal/trunk/src/base/image.h
abysmal/trunk/src/common/vectorutil.h
abysmal/trunk/src/game/uw/states/mainstate.cpp
abysmal/trunk/src/game/uw/uwgame.cpp
abysmal/trunk/src/game/uw/uwgame.h
Added Paths:
-----------
abysmal/trunk/src/game/uw/image_mgr.cpp
abysmal/trunk/src/game/uw/image_mgr.h
abysmal/trunk/src/game/uw/image_mgr_fwd.h
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From: <jla...@us...> - 2009-04-11 17:55:47
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Revision: 269
http://abysmal.svn.sourceforge.net/abysmal/?rev=269&view=rev
Author: jlanger85
Date: 2009-04-11 17:55:37 +0000 (Sat, 11 Apr 2009)
Log Message:
-----------
state.{cpp,h}: added simple timer system
Modified Paths:
--------------
abysmal/trunk/src/game/state.cpp
abysmal/trunk/src/game/state.h
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From: <jla...@us...> - 2009-04-11 17:55:19
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Revision: 268
http://abysmal.svn.sourceforge.net/abysmal/?rev=268&view=rev
Author: jlanger85
Date: 2009-04-11 17:55:16 +0000 (Sat, 11 Apr 2009)
Log Message:
-----------
core.{cpp,h}:
* reformatted for 80 column display
* new function to get topmost state object on the stack
Modified Paths:
--------------
abysmal/trunk/src/game/core.cpp
abysmal/trunk/src/game/core.h
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From: <jla...@us...> - 2009-04-11 17:50:13
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Revision: 267
http://abysmal.svn.sourceforge.net/abysmal/?rev=267&view=rev
Author: jlanger85
Date: 2009-04-11 17:50:10 +0000 (Sat, 11 Apr 2009)
Log Message:
-----------
collision.cpp: replaced the float -> int& casting trick with a type pun
through an union. The first doesn't work on gcc with SSE enabled, while
the latter does
Modified Paths:
--------------
abysmal/trunk/src/game/collision.cpp
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