Menu

Tree [aacef6] master /
 History

HTTPS access


File Date Author Commit
 cmake 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 data 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 doc 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 osx 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 src 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 .gitignore 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 AUTHORS 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 BUILDING.md 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 CMakeLists.txt 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 COPYING 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 COPYING.GPL 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 COPYING.WTFPL 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 ChangeLog 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 ISSUES.md 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 NEWS 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 PACKAGERS 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 README.md 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 TODO.md 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...
 config.h.in 2022-09-12 atsb atsb [aacef6] Initial commit of cleaned and fixed Abuse files...

Read Me

Abuse README

This is a fork of the original Abuse SDL port from http://abuse.zoy.org/. It
switches the build system to CMake to make crossplatform building easier.


  1. Introduction
  2. Additional Features
  3. Requirements
  4. Running Abuse
  5. Configuration
  6. Installing the datafiles
  7. Notes
  8. Special Thanks
  9. Feedback

1. INTRODUCTION

Welcome to Abuse, the port of the classic game Abuse to the Simple
DirectMedia Layer. Abuse was originally developed by Crack dot Com and
released in 1995 for MS-DOS. A Linux version was also made available at
a later date. It had a few limitations the most restrictive of which was
that it only ran on an 8-bit display, and only in a window.

The version of Abuse will run at any color depth and supports fullscreen mode,
as well as many other new features. It should also be more portable and
hopefully run on a variety of *nix variants, as well as Windows and Mac OS X.

2. ADDITIONAL FEATURES

Abuse has the following extra features over the original:

  • Runs at a screen bit depth of 8, 16, 24 or 32.
  • Fullscreen display.
  • Scaling by any amount (eg. 2, 3 or 4)
  • SDL2 support for hardware scaling and anti-aliasing.
  • Stereo sound with panning.
  • Mouse wheel support for changing weapons.
  • Customizable keys.

3. REQUIREMENTS

Abuse has the following requirements:

  • SDL2 2.0.3 or above.
  • SDL_mixer 2.0.0 or above.

4. RUNNING ABUSE

Generally, just launch it however is appropriate for your platform after
running the install build.
If Abuse has been installed properly, the command:

abuse

will start the game.

The following command-line switches can be used:

-datadir <arg>    Set the location of the datafiles
-edit             Start in editor mode
-f <arg>          Load the map file named <arg>
-fullscreen       Enable fullscreen mode
-antialias        Enable anti-aliasing
-lisp             Start in lisp interpreter mode
-mono             Disable stereo sound
-nodelay          Run at maximum speed
-nosound          Disable sound
-scale <arg>      Scale by <arg> amount

5. CONFIGURATION

Abuse also has a configuration file where these options can be set
instead of using the command line. The file "abuserc" will be created in
your ~/.abuse directory the first time Abuse is run.

Lines starting with a ';' are comments.
Setting an option to '1' turns it on, and '0' turns it off.

To change the keys used in the game, simply type the key after the option.
The following special keys can also be used:

Code Represents
LEFT, RIGHT, UP, DOWN Cursor keys and keypad.
CTRL_L, CTRL_R Left and right Ctrl keys.
ALT_L, ALT_R Left and right Alt keys.
SHIFT_L, SHIFT_R Left and right Shift keys.
F1 - F10 Function keys 1 through 10.
TAB Tab key.
BACKSPACE Backspace key.
ENTER Enter key
INSERT, DEL Insert and Delete keys.
PAGEUP, PAGEDOWN Page Up and Page Down keys.
CAPS, NUM_LOCK Caps-Lock and Num-Lock keys.
SPACE Spacebar.

The default key settings are as follows:

Action Bound to
Left Left arrow, A
Right Right arrow, D
Up/Jump Up arrow, W
Down/Use Down arrow, S
Prev Weapon Left or Right Ctrl
Next Weapon Insert

The mouse always controls your aim, with Left button for fire and
Right button for special. The mouse wheel can be used for changing weapons.

6. INSTALLING THE DATAFILES

This repository contains the majority of the data files. The only data currently
missing are the sound effects and the music as they weren't released into the
public domain.

You can still grab them off of http://abuse.zoy.org/ and extract them into
the data directory, and they will be used by the build script.

Under Windows and Mac OS X, Abuse looks for the data files in a path relative to
the executable. Using the CMake install and publish targets will set up
the directory in the correct way. (See BUILDING.md for more information about
that.)

Under Linux, by default, Abuse expects the datafiles to be installed in the
following location:

/usr/local/share/games/abuse

However it is possible to change this and tell Abuse where to find the
files if they are in another location.

The location can be set when Abuse is compiled. See the INSTALL.md file for
instructions on how to do this.

You can also specify the location with the -datadir argument when
Abuse is run. See section 4 above.

Finally, the location can be set in the configuration file. See section
5 above.

7. NOTES

Scaling:

Scaling is still experimental and not very fast. Try scaling by different
amounts to see which ones work the best.

OpenGL:

OpenGL can be used to provide hardware accelerated scaling and anti-aliasing.
You will require a 3D card with the appropriate drivers and GL libraries
installed for this to work.

fRaBs:

The current release of fRaBs has some naming issues under Linux.
In the 'addon/leon/' directory a lot of the files are uppercase when Abuse
is expecting them to be lowercase.
Renaming the files to be all lowercase will fix this problem.

8. SPECIAL THANKS

Go to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team
for making the best 2D platform shooter ever, and then releasing the
code that makes Abuse possible.

Also, thanks go to Jonathan Clark for allowing Anthony to distribute the
original datafiles with Abuse.

Thanks also to everyone who has contributed ideas, bug reports and patches.
See the AUTHORS file for details.

9. FEEDBACK

For this fork, please use the GitHub page
if you have any questions, comments, or find bugs.

The original code was taken from http://abuse.zoy.org/, but any issues on
non-Linux platforms should be directed to the GitHub page.


Have fun!

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.