Well, there aren't many updates, I haven't had much time for coding and on top of that I am sick. :(
I did however bump the version up to 0.1.15.
If you would like toconnected to my version point your MUD/telnet client to valar.cjb.net:9999
So far I have fixed the race editor(changed it from using the array to using a linked list. You can create, edit and save races now.
A few minor touchups(cmd_maps, and a few other things.. Fixed who)... read more
Version 0.1.14 of the Aalyreth MUD Server has been released.
Current features as of now are:
An event scheduler(event queue, event handler)
A very basic world layout(maps and coordinates load)
a base olc system.
A (almost) working race editor using the olc system.
ANSI colour
vt100 sequences
(incomplete) vt100 status bar.
MCCP
A nifty help system.
Hotreboot(copyover, Erwin Andreasen)
buffer system(Erwin Andreasen)
Unlimited bit system(Quzah -- Tanalis(MND))
Some math functions...
Improved logging... read more
The world has been started. So far the maps will load and all the coordinate data will load also.
Right now I am a little uncertain with how I will handle this.
Right now the coordinates act pretty much as rooms such as on Merc based MUDs except they don't have vnums. Their id is just this(MapNumber, x, y, z).
How they are references is with the scanf functions(sscanf, fscanf).
This is the map layout right now.... read more
Online creation has been started and the basic design is done and the editor for races has been completed. The online creation system is menu based instead of the usual command line interface. For more information you should check the forums and the task manager.
Well, we are on our way to creating the server as well as a MUD with the server.
messiah.ath.cx 9999
if you want to check it out.
Anthony