AA3D- Ascii-Art 3D engine News
Status: Pre-Alpha
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ffisher
I've been hacking around with the internals and some of the library interface and it's interesting to discover clever ways of doing things, then realizing SGI already does them in OpenGL. I have to wonder if I really knew a matrix stack gives better transformation control, or whether I just remembered subconsciously about how OGL handles its matrices. Same story with the whole concept of implementing a state machine: It's the only reasonable way to approach the problem. It's late; I ramble. 1.0 may be sooner than expected. Still have to get the curses going.