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+Mon Jul 31, 2000
+Version 0.1.146 released to the public. Hope you like it.
+Tue Aug 1, 2000
+Version 0.1.147 released.
+-Turned down the ambient lighting...should have done that before release.
+-removed /usr/lib/libpthread.a from the link line in the makefile
+-updated the README to tell you what to install. I've always been a fan of
+ install it yourself, so you know what gets installed. Not that I'm a control freak.
+Mon Aug 14, 2000
+-fixed the -lpthread makefile problem.
+-added a #define for the copyright.
+Thu Aug 31, 2000
+- added the find_rotation_mat which does the calculations for rotating
+  about an arbitrary axis "by hand" so that the calculation thread
+  has no OpenGL calls in it.
+- updated view.c to use find_rotation_mat instead of OpenGL calls.
+Fri Sep 1, 2000
+- updated gen_rand_uv to use find_rotation_mat instead of OpenGL calls.
+Sat Sep 9, 2000
+- changed main.c, torpedo.c, and display.c. 
+  main.c: Renamed tracer_flag to draw_tracer_flag. Added tracer_light_flag.
+  torpedo.c: removed the gl_enable(GL_LIGHT2) from fire_torpedo
+             removed the gl_disable(GL_LIGHT2) from process_torpedo
+  display.c: added a check for tracer_light_flag in display to turn on
+             and off the tracer light.
+  These changes were made to remove the last OpenGL calls from the calculation
+  thread. 
+Tue Sep 12, 2000
+- changed texture.c and sun.c
+  texture.c: added code to turn nebula billboards to rgba and alpha blend them
+  sun.c: changed the glTexEnvi to GL_REPLACE so the rgba nebulas would display 
+         properly.
+Fri Sep 15, 2000
+- changed main.c and display.c
+  main.c: added windowx and windowy to track the window size. Added
+          code in the reshape() function to respond to a change.
+		  change various mouse functions to use windowx and windowy.
+		  windowx and windowy are set by #define WINDOWX and WINDOWY.
+  display.c: also changed code in the draw_mouse() function to use
+             windowx and windowy. Changed draw_expl_winshield_particles() 
+			 so that shield damage is done when the ship runs through
+			 explosion debris.
+Fri Sep 22, 2000
+- changed main.c
+  main.c: began to separate my variables into internal flags and user preferences
+          to move toward a .a3drc file. Added a command line -geom option to
+		  let users select the window geometry. I recommend you stick with square.
+Fri Sep 22, 2000
+- changed Makefile and added rcfile.c
+	Makefile: now includes rcfile.c
+	rcfile.c will be used to build code that will read user preferences from
+	a $HOME/.a3drc file.
+Tue Oct 10, 2000
+  Numerous changes have been made on the way to releasing 0.2.0. Almost
+  every file has been touched by this revision.
+- The command line -geom option has been replaced by a -geometry option
+  which will allow the window width, height, and position to be set.  
+- A bug in how asteroids were deleted from the linked list which causes
+  a crash was fixed.
+- Virtually all the changes listed below are for easily supporting a .a3drc
+  file and easily adding keyboard and user options later on.
+- keyboard_handler() has been moved to its own file, keyb.c and the keyboard 
+  mapping itself has been placed in a struct.
+- User changable options have been moved to their own structure.
+- A command line option called -freshrc has been added so that a "standard"
+  .a3drc file can be printed by the program so users can capture it and 
+  modify it to their liking.
+- A command line option called -rcfile has been added to allow users to
+  specify a file other than $HOME/.a3drc as their .a3drc.
+- The options keys are now toggles, so pressing a key once will change an
+  option, pressing the same key a second time will change it back.  
+- The options toggle keys have been remapped to be consistantly at the top
+  of the keyboard ( of course, soon you'll be able to put them where you like ).
+- The keyboard rotation controls are now more smooth and behave in a
+  proportional manner, so that the longer you hold down a key, the faster
+  the ship will rotatate. 
+- The README file was updated.
+Thu Oct 26, 2000
+- Added a plasma effect for the torpedo. 
+Fri Oct 27, 2000
+- added a sound ( and a bit of code ) for the torpedo
+Sat Oct 28, 2000
+- added the shield sound. I'm going to work on improving the sound code.
+- added a tools subdirectory for little programs which I use to help me out.
+Thu Nov 2, 2000
+- added the contrib directory (finally). Check it out!
+- finished the keymap adjustments.
+Wed Nov  8, 2000
+- updated the targeting graphics and algorithm. Should be much more accurate.
+Sat Nov 11, 2000
+- more updates to the targetting graphics and algorithm. See the README.
+- made it a bit easier to manually target an asteroid with the center 
+  crosshairs.