[b09f68]: CHANGELOG  Maximize  Restore  History

Download this file

110 lines (93 with data), 4.7 kB

Mon Jul 31, 2000
Version 0.1.146 released to the public. Hope you like it.

Tue Aug 1, 2000
Version 0.1.147 released.
-Turned down the ambient lighting...should have done that before release.
-removed /usr/lib/libpthread.a from the link line in the makefile
-updated the README to tell you what to install. I've always been a fan of
 install it yourself, so you know what gets installed. Not that I'm a control freak.

Mon Aug 14, 2000
-fixed the -lpthread makefile problem.
-added a #define for the copyright.

Thu Aug 31, 2000
- added the find_rotation_mat which does the calculations for rotating
  about an arbitrary axis "by hand" so that the calculation thread
  has no OpenGL calls in it.
- updated view.c to use find_rotation_mat instead of OpenGL calls.

Fri Sep 1, 2000
- updated gen_rand_uv to use find_rotation_mat instead of OpenGL calls.

Sat Sep 9, 2000
- changed main.c, torpedo.c, and display.c. 
  main.c: Renamed tracer_flag to draw_tracer_flag. Added tracer_light_flag.
  torpedo.c: removed the gl_enable(GL_LIGHT2) from fire_torpedo
             removed the gl_disable(GL_LIGHT2) from process_torpedo
  display.c: added a check for tracer_light_flag in display to turn on
             and off the tracer light.
  These changes were made to remove the last OpenGL calls from the calculation
  thread. 

Tue Sep 12, 2000
- changed texture.c and sun.c
  texture.c: added code to turn nebula billboards to rgba and alpha blend them
  sun.c: changed the glTexEnvi to GL_REPLACE so the rgba nebulas would display 
         properly.

Fri Sep 15, 2000
- changed main.c and display.c
  main.c: added windowx and windowy to track the window size. Added
          code in the reshape() function to respond to a change.
		  change various mouse functions to use windowx and windowy.
		  windowx and windowy are set by #define WINDOWX and WINDOWY.
  display.c: also changed code in the draw_mouse() function to use
             windowx and windowy. Changed draw_expl_winshield_particles() 
			 so that shield damage is done when the ship runs through
			 explosion debris.
	
Fri Sep 22, 2000
- changed main.c
  main.c: began to separate my variables into internal flags and user preferences
          to move toward a .a3drc file. Added a command line -geom option to
		  let users select the window geometry. I recommend you stick with square.

Fri Sep 22, 2000
- changed Makefile and added rcfile.c
	Makefile: now includes rcfile.c
	rcfile.c will be used to build code that will read user preferences from
	a $HOME/.a3drc file.

Tue Oct 10, 2000
  Numerous changes have been made on the way to releasing 0.2.0. Almost
  every file has been touched by this revision.
- The command line -geom option has been replaced by a -geometry option
  which will allow the window width, height, and position to be set.  
- A bug in how asteroids were deleted from the linked list which causes
  a crash was fixed.
- Virtually all the changes listed below are for easily supporting a .a3drc
  file and easily adding keyboard and user options later on.
- keyboard_handler() has been moved to its own file, keyb.c and the keyboard 
  mapping itself has been placed in a struct.
- User changable options have been moved to their own structure.
- A command line option called -freshrc has been added so that a "standard"
  .a3drc file can be printed by the program so users can capture it and 
  modify it to their liking.
- A command line option called -rcfile has been added to allow users to
  specify a file other than $HOME/.a3drc as their .a3drc.
- The options keys are now toggles, so pressing a key once will change an
  option, pressing the same key a second time will change it back.  
- The options toggle keys have been remapped to be consistantly at the top
  of the keyboard ( of course, soon you'll be able to put them where you like ).
- The keyboard rotation controls are now more smooth and behave in a
  proportional manner, so that the longer you hold down a key, the faster
  the ship will rotatate. 
- The README file was updated.

Thu Oct 26, 2000
- Added a plasma effect for the torpedo. 

Fri Oct 27, 2000
- added a sound ( and a bit of code ) for the torpedo

Sat Oct 28, 2000
- added the shield sound. I'm going to work on improving the sound code.
- added a tools subdirectory for little programs which I use to help me out.

Thu Nov 2, 2000
- added the contrib directory (finally). Check it out!
- finished the keymap adjustments.

Wed Nov  8, 2000
- updated the targeting graphics and algorithm. Should be much more accurate.

Sat Nov 11, 2000
- more updates to the targetting graphics and algorithm. See the README.
- made it a bit easier to manually target an asteroid with the center 
  crosshairs. 

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks